//I can feel my soul being torn apart with every script added to this monstrosity.
// skate fast eat trash
// do you think god stays in heaven because he too lives in fear of what he's created?

#include "CppScripts.h"
#include "GameMessages.h"
#include "Entity.h"
#include "ScriptComponent.h"
#include "Game.h"
#include "Logger.h"
#include "InvalidScript.h"

//VE / AG scripts:
#include "AgShipPlayerDeathTrigger.h"
#include "AgShipPlayerShockServer.h"
#include "AgSpaceStuff.h"
#include "AgImagSmashable.h"
#include "NpcNpSpacemanBob.h"
#include "StoryBoxInteractServer.h"
#include "Binoculars.h"
#include "AllCrateChicken.h"
#include "SsModularBuildServer.h"
#include "ZoneAgProperty.h"
#include "TouchMissionUpdateServer.h"
#include "ActSharkPlayerDeathTrigger.h"
#include "BaseEnemyMech.h"
#include "ZoneAgSurvival.h"
#include "AgBusDoor.h"
#include "MaestromExtracticatorServer.h"
#include "NpcWispServer.h"
#include "AgCagedBricksServer.h"
#include "NpcEpsilonServer.h"
#include "AgTurret.h"
#include "AgMonumentBirds.h"
#include "AgLaserSensorServer.h"
#include "AgMonumentLaserServer.h"
#include "AgFans.h"
#include "RemoveRentalGear.h"
#include "NpcNjAssistantServer.h"
#include "EnemySpiderSpawner.h"
#include "AgQbElevator.h"
#include "AgPropGuard.h"
#include "AgBugsprayer.h"
#include "WishingWellServer.h"
#include "NpcAgCourseStarter.h"
#include "AgMonumentRaceGoal.h"
#include "ZoneAgSpiderQueen.h"
#include "SpiderBossTreasureChestServer.h"
#include "NpcCowboyServer.h"
#include "ZoneAgMedProperty.h"
#include "AgStromlingProperty.h"
#include "AgDarkSpiderling.h"
#include "PropertyFXDamage.h"
#include "AgPropguards.h"
#include "NpcPirateServer.h"
#include "AgPicnicBlanket.h"
#include "AgMonumentRaceCancel.h"
#include "VeBricksampleServer.h"
#include "PropertyBankInteract.h"
#include "VeMech.h"
#include "VeMissionConsole.h"
#include "VeEpsilonServer.h"
#include "AgSurvivalBuffStation.h"
#include "QbSpawner.h"
#include "AgQbWall.h"

// NS Scripts
#include "NsModularBuild.h"
#include "NsGetFactionMissionServer.h"
#include "NsQbImaginationStatue.h"
#include "NsConcertChoiceBuildManager.h"
#include "NsConcertChoiceBuild.h"
#include "NsConcertQuickBuild.h"
#include "AgStagePlatforms.h"
#include "NsConcertInstrument.h"
#include "NsJohnnyMissionServer.h"
#include "StinkyFishTarget.h"
#include "ZoneNsProperty.h"
#include "ZoneNsMedProperty.h"
#include "NsTokenConsoleServer.h"
#include "NsLupTeleport.h"
#include "ZoneNsWaves.h"
#include "WaveBossHammerling.h"
#include "WaveBossApe.h"
#include "WaveBossSpiderling.h"
#include "WaveBossHorsemen.h"
#include "MinigameTreasureChestServer.h"
#include "NsLegoClubDoor.h"
#include "ClRing.h"
#include "WildAmbients.h"
#include "PropertyDeathPlane.h"

// PR Scripts
#include "PrWhistle.h"
#include "PrSeagullFly.h"
#include "HydrantBroken.h"
#include "HydrantSmashable.h"
#include "PetDigServer.h"
#include "PetFromDigServer.h"
#include "PetFromObjectServer.h"
#include "DamagingPets.h"
#include "SpawnGryphonServer.h"

// GF Scripts
#include "GfTikiTorch.h"
#include "GfCampfire.h"
#include "GfOrgan.h"
#include "GfBanana.h"
#include "GfBananaCluster.h"
#include "GfJailkeepMission.h"
#include "TriggerAmbush.h"
#include "GfCaptainsCannon.h"
#include "MastTeleport.h"
#include "GfJailWalls.h"
#include "QbEnemyStunner.h"
#include "PetDigBuild.h"
#include "SpawnLionServer.h"
#include "BaseEnemyApe.h"
#include "GfApeSmashingQB.h"
#include "ZoneGfProperty.h"
#include "GfArchway.h"
#include "GfMaelstromGeyser.h"
#include "PirateRep.h"
#include "GfParrotCrash.h"

// SG Scripts
#include "SGCannon.h"
#include "ZoneSGServer.h"

// FV Scripts
#include "FvCandle.h"
#include "EnemyRoninSpawner.h"
#include "ActNinjaTurret.h"
#include "FvMaelstromCavalry.h"
#include "FvHorsemenTrigger.h"
#include "FvFlyingCreviceDragon.h"
#include "FvMaelstromDragon.h"
#include "FvDragonSmashingGolemQb.h"
#include "TreasureChestDragonServer.h"
#include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "FvFreeGfNinjas.h"
#include "FvPandaServer.h"
#include "FvPandaSpawnerServer.h"
#include "ZoneFvProperty.h"
#include "FvBrickPuzzleServer.h"
#include "FvConsoleLeftQuickbuild.h"
#include "FvConsoleRightQuickbuild.h"
#include "FvFacilityBrick.h"
#include "FvFacilityPipes.h"
#include "ImgBrickConsoleQB.h"
#include "ActParadoxPipeFix.h"
#include "FvNinjaGuard.h"
#include "FvPassThroughWall.h"
#include "FvBounceOverWall.h"
#include "FvFong.h"
#include "FvMaelstromGeyser.h"
#include "FvRaceDragon.h"
#include "FvRacePillarABCServer.h"
#include "FvRacePillarDServer.h"
#include "RaceFireballs.h"
#include "RaceShipLapColumnsServer.h"

// FB Scripts
#include "AgJetEffectServer.h"
#include "AgSalutingNpcs.h"
#include "BossSpiderQueenEnemyServer.h"
#include "RockHydrantSmashable.h"

// Misc Scripts
#include "ExplodingAsset.h"
#include "ActPlayerDeathTrigger.h"
#include "CrabServer.h"
#include "GrowingFlower.h"
#include "BaseFootRaceManager.h"
#include "PropertyPlatform.h"
#include "MailBoxServer.h"
#include "ActMine.h"
#include "FireFirstSkillonStartup.h"

// Racing Scripts
#include "RaceImagineCrateServer.h"
#include "ActVehicleDeathTrigger.h"
#include "RaceImaginePowerup.h"
#include "RaceMaelstromGeiser.h"
#include "FvRaceSmashEggImagineServer.h"
#include "RaceSmashServer.h"
#include "FvRacingColumns.h"

// NT Scripts
#include "NtSentinelWalkwayServer.h"
#include "NtParadoxTeleServer.h"
#include "NtDarkitectRevealServer.h"
#include "BankInteractServer.h"
#include "NtVentureSpeedPadServer.h"
#include "NtVentureCannonServer.h"
#include "NtCombatChallengeServer.h"
#include "NtCombatChallengeDummy.h"
#include "NtCombatChallengeExplodingDummy.h"
#include "BaseInteractDropLootServer.h"
#include "NtAssemblyTubeServer.h"
#include "NtParadoxPanelServer.h"
#include "TokenConsoleServer.h"
#include "NtImagBeamBuffer.h"
#include "NtBeamImaginationCollectors.h"
#include "NtDirtCloudServer.h"
#include "NtConsoleTeleportServer.h"
#include "SpawnShrakeServer.h"
#include "SpawnSaberCatServer.h"
#include "SpawnStegoServer.h"
#include "NtDukeServer.h"
#include "NtHaelServer.h"
#include "NtOverbuildServer.h"
#include "NtVandaServer.h"
#include "ForceVolumeServer.h"
#include "NtXRayServer.h"
#include "NtSleepingGuard.h"
#include "NtImagimeterVisibility.h"
#include "FrictionVolumeServer.h"
#include "NTPipeVisibilityServer.h"
#include "NTNaomiDirtServer.h"
#include "MinigameBlueMark.h"
#include "NtNaomiBreadcrumbServer.h"

// DLU Scripts
#include "DLUVanityTeleportingObject.h"

// AM Scripts
#include "AmConsoleTeleportServer.h"
#include "RandomSpawnerFin.h"
#include "RandomSpawnerPit.h"
#include "RandomSpawnerStr.h"
#include "RandomSpawnerZip.h"
#include "AmDarklingMech.h"
#include "AmBridge.h"
#include "AmDrawBridge.h"
#include "AmShieldGenerator.h"
#include "AmShieldGeneratorQuickbuild.h"
#include "AmDropshipComputer.h"
#include "AmScrollReaderServer.h"
#include "AmTemplateSkillVolume.h"
#include "EnemyNjBuff.h"
#include "AmSkeletonEngineer.h"
#include "AmSkullkinDrill.h"
#include "AmSkullkinDrillStand.h"
#include "AmSkullkinTower.h"
#include "AmDarklingDragon.h"
#include "AmBlueX.h"
#include "AmTeapotServer.h"
#include "WanderingVendor.h"

// NJ Scripts
#include "NjGarmadonCelebration.h"
#include "NjWuNPC.h"
#include "NjScrollChestServer.h"
#include "EnemySkeletonSpawner.h"
#include "NjRailSwitch.h"
#include "NjRailPostServer.h"
#include "NjRailActivatorsServer.h"
#include "NjColeNPC.h"
#include "NjNPCMissionSpinjitzuServer.h"
#include "NjJayMissionItems.h"
#include "FallingTile.h"
#include "ImaginationShrineServer.h"
#include "Lieutenant.h"
#include "RainOfArrows.h"
#include "NjIceRailActivator.h"
#include "CavePrisonCage.h"
#include "NjMonastryBossInstance.h"
#include "CatapultBouncerServer.h"
#include "CatapultBaseServer.h"
#include "NjhubLavaPlayerDeathTrigger.h"
#include "MonCoreNookDoors.h"
#include "MonCoreSmashableDoors.h"
#include "FlameJetServer.h"
#include "BurningTile.h"
#include "NjEarthDragonPetServer.h"
#include "NjEarthPetServer.h"
#include "NjDragonEmblemChestServer.h"
#include "NjNyaMissionitems.h"

// Scripted equipment
#include "AnvilOfArmor.h"
#include "CauldronOfLife.h"
#include "FountainOfImagination.h"
#include "Sunflower.h"
#include "BootyDigServer.h"
#include "PersonalFortress.h"
#include "PropertyDevice.h"
#include "ImaginationBackpackHealServer.h"
#include "LegoDieRoll.h"
#include "BuccaneerValiantShip.h"
#include "GemPack.h"
#include "ShardArmor.h"
#include "TeslaPack.h"
#include "StunImmunity.h"

// Survival scripts
#include "AgSurvivalStromling.h"
#include "AgSurvivalMech.h"
#include "AgSurvivalSpiderling.h"

// Frostburgh Scripts
#include "RockHydrantBroken.h"
#include "WhFans.h"

// WBL scripts
#include "WblGenericZone.h"

// Alpha Scripts
#include "TriggerGas.h"
#include "ActNinjaSensei.h"

// pickups
#include "SpecialCoinSpawner.h"
#include "SpecialPowerupSpawner.h"
#include "SpecialSpeedBuffSpawner.h"

// Wild Scripts
#include "WildAndScared.h"
#include "WildGfGlowbug.h"
#include "WildAmbientCrab.h"
#include "WildPants.h"
#include "WildNinjaStudent.h"
#include "WildNinjaSensei.h"
#include "WildNinjaBricks.h"
#include "VisToggleNotifierServer.h"
#include "LupGenericInteract.h"
#include "WblRobotCitizen.h"

#include <map>
#include <string>
#include <functional>

namespace {
	// This is in the translation unit instead of the header to prevent weird linker errors
	InvalidScript InvalidToReturn;
	std::map<std::string, CppScripts::Script*> g_Scripts;
	std::map<std::string, std::function<CppScripts::Script* ()>> scriptLoader = {

		//VE / AG
		{ "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return new AgShipPlayerDeathTrigger(); } },
		{"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return new NpcNpSpacemanBob(); } },
		{"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return new AgSpaceStuff();} },
		{"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return new AgShipPlayerShockServer();} },
		{"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return new AgImagSmashable();} },
		{"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return new StoryBoxInteractServer();} },
		{"scripts\\02_server\\Map\\General\\L_BINOCULARS.lua", []() { return new Binoculars();} },
		{"scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua", []() { return new AllCrateChicken();} },
		// Broken? (below)
		{"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua", []() { return new RockHydrantSmashable();} },
		{"scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua", []() { return new SsModularBuildServer();} },
		{"scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua", []() { return new ZoneAgProperty();} },
		// this is done in Entity.cpp, not needed for our implementation (below)
		{"scripts\\02_server\\Map\\General\\L_POI_MISSION.lua", []() { return new InvalidScript();} },
		{"scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua", []() { return new TouchMissionUpdateServer();} },
		{"scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua", []() { return new ActSharkPlayerDeathTrigger();} },
		{"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua", []() { return new BaseEnemyMech();} },
		{"scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua", []() { return new ZoneAgSurvival();} },
		{"scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua", []() { return new AgSurvivalBuffStation();} },
		{"scripts\\ai\\AG\\L_AG_BUS_DOOR.lua", []() { return new AgBusDoor();} },
		{"scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua", []() { return new MaestromExtracticatorServer();} },
		{"scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua", []() { return new AgCagedBricksServer();} },
		{"scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua", []() { return new NpcWispServer();} },
		{"scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua", []() { return new NpcEpsilonServer();} },
		{"scripts\\ai\\AG\\L_AG_TURRET.lua", []() {return new AgTurret();}},
		{"scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua", []() { return new AgTurret();}},
		{"scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua", []() {return new AgLaserSensorServer();}},
		{"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua", []() {return new AgMonumentLaserServer();}},
		{"scripts\\ai\\AG\\L_AG_FANS.lua", []() {return new AgFans();}},
		{"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua", []() {return new AgMonumentBirds();}},
		{"scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua", []() {return new RemoveRentalGear();}},
		{"scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua", []() {return new NpcNjAssistantServer();}},
		{"scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua", []() {return new AgSalutingNpcs();}},
		{"scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua", []() {return new AgJetEffectServer();}},
		{"scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua", []() {return new BossSpiderQueenEnemyServer();}},
		{"scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua", []() {return new EnemySpiderSpawner();}},
		{"scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua", []() {return new EnemySpiderSpawner();}},
		{"scripts\\ai\\AG\\L_AG_QB_Elevator.lua", []() {return new AgQbElevator();}},
		{"scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua", []() {return new AgPropGuard();}},
		{"scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua", []() {return new AgBugsprayer();}},
		{"scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua", []() {return new NpcAgCourseStarter();}},
		{"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua", []() {return new AgMonumentRaceGoal();}},
		{"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua", []() {return new AgMonumentRaceCancel();}},
		{"scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua", []() {return new ZoneAgSpiderQueen();}},
		{"scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua", []() {return new SpiderBossTreasureChestServer();}},
		{"scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua", []() {return new NpcCowboyServer();}},
		{"scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua", []() {return new ZoneAgMedProperty();}},
		{"scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua", []() {return new AgStromlingProperty();}},
		{"scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua", []() {return new BaseEnemyMech();}},
		{"scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua", []() {return new AgDarkSpiderling();}},
		{"scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua", []() {return new AgPropguards();}},
		{"scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua", []() {return new PropertyFXDamage();}},
		{"scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua", []() {return new NpcPirateServer();}},
		{"scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua", []() {return new AgPicnicBlanket();}},
		{"scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua", []() {return new PropertyBankInteract();}},
		{"scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua", []() {return new VeMech();}},
		{"scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua", []() {return new VeMissionConsole();}},
		{"scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua", []() {return new VeEpsilonServer();}},

		//NS
		{"scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua", []() {return new NsModularBuild();}},
		{"scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua", []() {return new NsGetFactionMissionServer();}},
		{"scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua", []() {return new NsQbImaginationStatue();}},
		{"scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua", []() {return new NsConcertChoiceBuildManager();}},
		{"scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua", []() {return new NsConcertChoiceBuild();}},
		{"scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua", []() {return new NsConcertQuickBuild();}},
		{"scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua", []() {return new AgStagePlatforms();}},
		{"scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua", []() {return new NsConcertInstrument();}},
		{"scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua", []() {return new NsJohnnyMissionServer();}},
		{"scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua", []() {return new StinkyFishTarget();}},
		{"scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua", []() {return new ZoneNsProperty();}},
		{"scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua", []() {return new ZoneNsMedProperty();}},
		{"scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua", []() {return new NsTokenConsoleServer();}},
		{"scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua", []() {return new NsLupTeleport();}},
		{"scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua", []() {return new ZoneNsWaves();}},
		{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua", []() {return new WaveBossHammerling();}},
		{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua", []() {return new WaveBossApe();}},
		{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua", []() {return new WaveBossSpiderling();}},
		{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua", []() {return new WaveBossHorsemen();}},
		{"scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua", []() {return new MinigameTreasureChestServer();}},
		{"scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua", []() {return new NsLegoClubDoor();}},
		{"scripts/ai/NS/L_CL_RING.lua", []() {return new ClRing();}},
		{"scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua", []() {return new WildAmbients();}},
		{"scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua", []() {return new PropertyDeathPlane();}},
		{"scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua", []() {return new QbSpawner();}},
		{"scripts\\ai\\AG\\L_AG_QB_Wall.lua", []() {return new AgQbWall();}},

		//GF
		{"scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua", []() {return new GfTikiTorch();}},
		{"scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua", []() {return new GfCampfire();}},
		{"scripts\\ai\\GF\\L_GF_ORGAN.lua", []() {return new GfOrgan();}},
		{"scripts\\ai\\GF\\L_GF_BANANA.lua", []() {return new GfBanana();}},
		{"scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua", []() {return new GfBananaCluster();}},
		{"scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua", []() {return new GfJailkeepMission();}},
		{"scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua", []() {return new TriggerAmbush();}},
		{"scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua", []() {return new GfCaptainsCannon();}},
		{"scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua", []() {return new MastTeleport();}},
		{"scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua", []() {return new GfJailWalls();}},
		{"scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua", []() {return new QbEnemyStunner();}},
		//Technically also used once in AG (below)
		{"scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua", []() {return new PetDigBuild();}},
		{"scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua", []() {return new SpawnLionServer();}},
		{"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua", []() {return new BaseEnemyApe();}},
		{"scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua", []() {return new GfApeSmashingQB();}},
		{"scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua", []() {return new ZoneGfProperty();}},
		{"scripts\\ai\\GF\\L_GF_ARCHWAY.lua", []() {return new GfArchway();}},
		{"scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua", []() {return new GfMaelstromGeyser();}},
		{"scripts\\ai\\GF\\L_PIRATE_REP.lua", []() {return new PirateRep();}},
		{"scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua", []() {return new GfParrotCrash();}},

		//SG
		{"scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua", []() {return new SGCannon();}},
		{"scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua", []() {return new ZoneSGServer();}},

		//PR
		{"scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua", []() {return new PrWhistle();}},
		{"scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua", []() {return new PrSeagullFly();}},
		{"scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua", []() {return new HydrantSmashable();}},
		{"scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua", []() {return new HydrantBroken();}},
		{"scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua", []() {return new PetDigServer();}},
		{"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", []() {return new PetDigServer();}},
		//{"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", [](){return new PetDigServer();}},
		{"scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua", []() {return new CrabServer();}},
		{"scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua", []() {return new PetFromDigServer();}},
		{"scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua", []() {return new PetFromObjectServer();}},
		{"scripts\\02_server\\Pets\\L_DAMAGING_PET.lua", []() {return new DamagingPets();}},
		{"scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua", []() {return new SpawnGryphonServer();}},

		//FV
		{"scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", []() {return new FvCandle();}},
		{"scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", []() {return new EnemyRoninSpawner();}},
		{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", []() {return new FvMaelstromCavalry();}},
		{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
		{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
		{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
		{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
		{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
		{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
		{"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return new InstanceExitTransferPlayerToLastNonInstance();}},
		{"scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua", []() {return new FvFreeGfNinjas();}},
		{"scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua", []() {return new FvPandaSpawnerServer();}},
		{"scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua", []() {return new FvPandaServer();}},
		{"scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua", []() {return new ZoneFvProperty();}},
		{"scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua", []() {return new FvBrickPuzzleServer();}},
		{"scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua", []() {return new FvConsoleLeftQuickbuild();}},
		{"scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua", []() {return new FvConsoleRightQuickbuild();}},
		{"scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua", []() {return new FvFacilityBrick();}},
		{"scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua", []() {return new FvFacilityPipes();}},
		{"scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua", []() {return new ImgBrickConsoleQB();}},
		{"scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua", []() {return new ActParadoxPipeFix();}},
		{"scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua", []() {return new FvNinjaGuard();}},
		{"scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua", []() {return new FvPassThroughWall();}},
		{"scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua", []() {return new FvBounceOverWall();}},
		{"scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua", []() {return new FvFong();}},
		{"scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua", []() {return new FvMaelstromGeyser();}},
		{"scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua", []() {return new RaceShipLapColumnsServer();}},

		//yes we know the lap numbers dont match the file name or anim. Thats what they desgined it as.
		{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua", []() {return new FvRaceDragon("lap_01", 2);}},
		{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua", []() {return new FvRaceDragon("lap_02", 0);}},
		{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua", []() {return new FvRaceDragon("lap_03", 1);}},
		{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua", []() {return new FvRacePillarABCServer();}},
		{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua", []() {return new FvRacePillarDServer();}},
		{"scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua", []() {return new RaceFireballs();}},

		//Misc.
		{"scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua", []() {return new ExplodingAsset();}},
		{"scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua", []() {return new WishingWellServer();}},
		{"scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua", []() {return new ActPlayerDeathTrigger();}},
		{"scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua", []() {return new GrowingFlower();}},
		{"scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua", []() {return new TokenConsoleServer();}},
		{"scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua", []() {return new BaseFootRaceManager();}},
		{"scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua", []() {return new PropertyPlatform();}},
		{"scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua", []() {return new VeBricksampleServer();}},
		{"scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua", []() {return new MailBoxServer();}},
		{"scripts\\ai\\ACT\\L_ACT_MINE.lua", []() {return new ActMine();}},
		{"scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua", []() {return new WanderingVendor();}},

		//Racing
		{"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua", []() {return new RaceImagineCrateServer();}},
		{"scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua", []() {return new ActVehicleDeathTrigger();}},
		{"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua", []() {return new RaceImaginePowerup();}},
		{"scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua", []() {return new RaceMaelstromGeiser();}},
		{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua", []() {return new FvRaceSmashEggImagineServer();}},
		{"scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua", []() {return new FvRacingColumns();}},
		{"scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua", []() {return new RaceSmashServer();}},

		//NT
		{"scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua", []() {return new NtSentinelWalkwayServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua", []() {return new NtParadoxTeleServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua", []() {return new NtDarkitectRevealServer();}},
		{"scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua", []() {return new BankInteractServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua", []() {return new NtVentureSpeedPadServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua", []() {return new NtVentureCannonServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua", []() {return new NtCombatChallengeServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua", []() {return new NtCombatChallengeDummy();}},
		{"scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua", []() {return new NtCombatChallengeExplodingDummy();}},
		{"scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua", []() {return new BaseInteractDropLootServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua", []() {return new NtAssemblyTubeServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua", []() {return new NtParadoxPanelServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua", []() {return new NtImagBeamBuffer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua", []() {return new NtBeamImaginationCollectors();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua", []() {return new NtDirtCloudServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua", []() {return new NtConsoleTeleportServer();}},
		{"scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua", []() {return new SpawnStegoServer();}},
		{"scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua", []() {return new SpawnSaberCatServer();}},
		{"scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua", []() {return new SpawnShrakeServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua", []() {return new NtDukeServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua", []() {return new NtHaelServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua", []() {return new NtFactionSpyServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua", []() {return new NtOverbuildServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua", []() {return new NtVandaServer();}},
		{"scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua", []() {return new ForceVolumeServer();}},
		{"scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua", []() {return new FrictionVolumeServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua", []() {return new NtXRayServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua", []() {return new NtSleepingGuard();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua", []() {return new NTImagimeterVisibility();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua", []() {return new NTPipeVisibilityServer();}},
		{"scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua", []() {return new MinigameBlueMark();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua", []() {return new NtNaomiBreadcrumbServer();}},
		{"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua", []() {return new NTNaomiDirtServer();}},

		//AM Crux
		{"scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua", []() {return new AmConsoleTeleportServer();}},
		{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua", []() {return new RandomSpawnerFin();}},
		{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua", []() {return new RandomSpawnerPit();}},
		{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua", []() {return new RandomSpawnerStr();}},
		{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua", []() {return new RandomSpawnerZip();}},
		{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua", []() {return new AmDarklingMech();}},
		{"scripts\\02_server\\Map\\AM\\L_BRIDGE.lua", []() {return new AmBridge();}},
		{"scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua", []() {return new AmDrawBridge();}},
		{"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua", []() {return new AmShieldGenerator();}},
		{"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua", []() {return new AmShieldGeneratorQuickbuild();}},
		{"scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua", []() {return new AmDropshipComputer();}},
		{"scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua", []() {return new AmScrollReaderServer();}},
		{"scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua", []() {return new AmTemplateSkillVolume();}},
		{"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua", []() {return new EnemyNjBuff();}},
		{"scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua", []() {return new AmSkeletonEngineer();}},
		{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua", []() {return new AmSkullkinDrill();}},
		{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return new AmSkullkinDrillStand();}},
		{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return new AmSkullkinTower();}},
		{"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
		{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}},
		{"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}},
		{"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}},

		//Ninjago
		{"scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua", []() {return new NjGarmadonCelebration();}},
		{"scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua", []() {return new NjWuNPC();}},
		{"scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua", []() {return new NjScrollChestServer();}},
		{"scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua", []() {return new NjColeNPC();}},
		{"scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua", []() {return new NjJayMissionItems();}},
		{"scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua", []() {return new NjNPCMissionSpinjitzuServer();}},
		{"scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua", []() {return new EnemySkeletonSpawner();}},
		{"scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua", []() {return new NjRailSwitch();}},
		{"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua", []() {return new NjRailActivatorsServer();}},
		{"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua", []() {return new NjRailPostServer();}},
		{"scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua", []() {return new NjIceRailActivator();}},
		{"scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua", []() {return new FallingTile();}},
		{"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua", []() {return new EnemyNjBuff();}},
		{"scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua", []() {return new ImaginationShrineServer();}},
		{"scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua", []() {return new Lieutenant();}},
		{"scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua", []() {return new RainOfArrows();}},
		{"scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua", []() {return new CavePrisonCage();}},
		{"scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua", []() {return new NjMonastryBossInstance();}},
		{"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua", []() {return new CatapultBouncerServer();}},
		{"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua", []() {return new CatapultBaseServer();}},
		{"scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua", []() {return new NjhubLavaPlayerDeathTrigger();}},
		{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua", []() {return new MonCoreNookDoors();}},
		{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
		{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
		{"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return new FlameJetServer();}},
		{"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return new BurningTile();}},
		{"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return new NjEarthDragonPetServer();}},
		{"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return new NjEarthPetServer();}},
		{"scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua", []() {return new NjDragonEmblemChestServer();}},
		{"scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua", []() {return new NjNyaMissionitems();}},

		//DLU
		{"scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua", []() {return new DLUVanityTeleportingObject();}},

		//Survival Minigame
		{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua", []() {return new AgSurvivalStromling();}},
		{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua", []() {return new AgSurvivalMech();}},
		{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua", []() {return new AgSurvivalSpiderling();}},

		//Scripted Equipment
		{"scripts\\EquipmentScripts\\Sunflower.lua", []() {return new Sunflower();}},
		{"scripts/EquipmentScripts/AnvilOfArmor.lua", []() {return new AnvilOfArmor();}},
		{"scripts/EquipmentScripts/FountainOfImagination.lua", []() {return new FountainOfImagination();}},
		{"scripts/EquipmentScripts/CauldronOfLife.lua", []() {return new CauldronOfLife();}},
		{"scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua", []() {return new BootyDigServer();}},
		{"scripts\\EquipmentScripts\\PersonalFortress.lua", []() {return new PersonalFortress();}},
		{"scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua", []() {return new PropertyDevice();}},
		{"scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua", []() {return new ImaginationBackpackHealServer();}},
		{"scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua", []() {return new LegoDieRoll();}},
		{"scripts\\EquipmentScripts\\BuccaneerValiantShip.lua", []() {return new BuccaneerValiantShip();}},
		{"scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua", []() {return new FireFirstSkillonStartup();}},
		{"scripts\\equipmenttriggers\\gempack.lua", []() {return new GemPack();}},
		{"scripts\\equipmenttriggers\\shardarmor.lua", []() {return new ShardArmor();}},
		{"scripts\\equipmenttriggers\\coilbackpack.lua", []() {return new TeslaPack();}},
		{"scripts\\EquipmentScripts\\stunImmunity.lua", []() {return new StunImmunity();}},

		//FB
		{"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua", []() {return new RockHydrantBroken();}},
		{"scripts\\ai\\NS\\L_NS_WH_FANS.lua", []() {return new WhFans();}},

		//WBL
		{"scripts\\zone\\LUPs\\WBL_generic_zone.lua", []() {return new WblGenericZone();}},

		//Alpha
		{"scripts\\ai\\FV\\L_TRIGGER_GAS.lua", []() {return new TriggerGas();}},
		{"scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua", []() {return new ActNinjaSensei();}},

		//Pickups
		{"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100000);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1000);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(25);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(250000);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(2500);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(13);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua", []() {return new SpecialPowerupSpawner(129);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(5);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(747);}},
		{"scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua", []() {return new SpecialSpeedBuffSpawner();}},

		//Wild
		{"scripts\\ai\\WILD\\L_WILD_GF_RAT.lua", []() {return new WildAndScared();}},
		{"scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua", []() {return new WildAndScared();}},
		{"scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua", []() {return new WildGfGlowbug();}},
		{"scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua", []() {return new WildAmbientCrab();}},
		{"scripts\\ai\\WILD\\L_WILD_PANTS.lua", []() {return new WildPants();}},
		{"scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua", []() {return new WildNinjaBricks();}},
		{"scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua", []() {return new WildNinjaStudent();}},
		{"scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua", []() {return new WildNinjaSensei();}},
		{"scripts\\ai\\WILD\\L_LUP_generic_interact.lua", []() {return new LupGenericInteract();}},
		{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenBlue.lua", []() {return new WblRobotCitizen();}},
		{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenGreen.lua", []() {return new WblRobotCitizen();}},
		{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenOrange.lua", []() {return new WblRobotCitizen();}},
		{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}},
		{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},

	};
};

CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
	auto itr = g_Scripts.find(scriptName);
	if (itr != g_Scripts.end()) {
		return itr->second;
	}

	const auto itrTernary = scriptLoader.find(scriptName);
	Script* script = itrTernary != scriptLoader.cend() ? itrTernary->second() : &InvalidToReturn;

	if (script == &InvalidToReturn) {
		if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
			(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
			(scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
			(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
			(scriptName == "scripts\\empty.lua")
			)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
	}

	g_Scripts[scriptName] = script;
	return script;
}

CppScripts::Script* const CppScripts::GetInvalidScript() {
	return &InvalidToReturn;
}