#define _USE_MATH_DEFINES
#include <cmath>
#include "KnockbackBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "DestroyableComponent.h"

void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
	bool unknown;

	bitStream->Read(unknown);
}

void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
	bool blocked = false;

	auto* target = EntityManager::Instance()->GetEntity(branch.target);

	if (target != nullptr)
	{
		auto* destroyableComponent = target->GetComponent<DestroyableComponent>();

		if (destroyableComponent != nullptr)
		{
			blocked = destroyableComponent->IsKnockbackImmune();
		}
	}

	bitStream->Write(blocked);
}

void KnockbackBehavior::Load()
{
	this->m_strength = GetInt("strength");
	this->m_angle = GetInt("angle");
	this->m_relative = GetBoolean("relative");
	this->m_time = GetInt("time_ms");
}