#include "BuccaneerValiantShip.h"
#include "SkillComponent.h"
#include "dLogger.h"

void BuccaneerValiantShip::OnStartup(Entity* self) {
    self->AddCallbackTimer(1.0F, [self]() {
        auto* skillComponent = self->GetComponent<SkillComponent>();
        auto* owner = self->GetOwner();

        if (skillComponent != nullptr && owner != nullptr) {
            skillComponent->CalculateBehavior(982, 20577, LWOOBJID_EMPTY, true, false, owner->GetObjectID());

            // Kill self if missed
            self->AddCallbackTimer(1.1F, [self]() {
                self->Kill();
            });
        }
    });
}