#include "DLUVanityNPC.h"
#include "GameMessages.h"
#include "dServer.h"

void DLUVanityNPC::OnStartup(Entity* self) 
{
    m_NPC = VanityUtilities::GetNPC("averysumner - Destroyer of Worlds");

    if (m_NPC == nullptr) {
        return;
    }

    if (self->GetVar<bool>(u"teleport")) {
        self->AddTimer("setupTeleport", 15.0f);
    }
}

void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) 
{
    if (timerName == "setupTeleport") {
        GameMessages::SendPlayAnimation(self, u"interact");
        GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
        GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");

        self->AddTimer("teleport", 2.0f);
        self->AddTimer("stopFX", 2.0f);
    } else if (timerName == "stopFX") {
        GameMessages::SendStopFXEffect(self, true, "teleportBeam");
        GameMessages::SendStopFXEffect(self, true, "teleportRings");
    } else if (timerName == "teleport") {
        std::vector<VanityNPCLocation>& locations = m_NPC->m_Locations[Game::server->GetZoneID()];

selectLocation:
        VanityNPCLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];

        if (self->GetPosition() == newLocation.m_Position) {
            goto selectLocation; // cry about it
        }
        
        self->SetPosition(newLocation.m_Position);
        self->SetRotation(newLocation.m_Rotation);
        GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
        GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
        self->AddTimer("stopFX", 2.0f);
        self->AddTimer("setupTeleport", 15.0f);
    }
}