#include "ZoneAgMedProperty.h" #include "Entity.h" void ZoneAgMedProperty::SetGameVariables(Entity* self) { self->SetVar<std::string>(ClaimMarkerGroup, "ClaimMarker"); self->SetVar<std::string>(GeneratorGroup, "Generator"); self->SetVar<std::string>(GuardGroup, "Guard"); self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque"); self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor"); self->SetVar<std::string>(SpotsGroup, "Spots"); self->SetVar<std::string>(MSCloudsGroup, "maelstrom"); self->SetVar<std::string>(EnemiesGroup, "Enemies"); self->SetVar<std::string>(FXManagerGroup, "FXObject"); self->SetVar<std::string>(ImagOrbGroup, "Orb"); self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX"); self->SetVar<std::vector<std::string>>(EnemiesSpawner, { "StrombieWander", "Strombies", "Mechs", "OtherEnemy" }); self->SetVar<std::string>(ClaimMarkerSpawner, "ClaimMarker"); self->SetVar<std::string>(GeneratorSpawner, "Generator"); self->SetVar<std::string>(DamageFXSpawner, "MaelstromFX"); self->SetVar<std::string>(FXSpotsSpawner, "MaelstromSpots"); self->SetVar<std::string>(PropertyMGSpawner, "PropertyGuard"); self->SetVar<std::string>(ImageOrbSpawner, "Orb"); self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX"); self->SetVar<std::string>(SmashablesSpawner, "Smashables"); self->SetVar<std::string>(FXManagerSpawner, "FXObject"); self->SetVar<std::string>(PropObjsSpawner, "BankObj"); self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "BirdFX", "SunBeam" }); self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {}); self->SetVar<int32_t>(defeatedProperyFlag, 118); self->SetVar<int32_t>(placedModelFlag, 119); self->SetVar<uint32_t>(guardMissionFlag, 1293); self->SetVar<uint32_t>(brickLinkMissionIDFlag, 1294); self->SetVar<std::string>(passwordFlag, "s3kratK1ttN"); self->SetVar<LOT>(generatorIdFlag, 10118); self->SetVar<LOT>(orbIDFlag, 10226); self->SetVar<LOT>(behaviorQBID, 10445); }