#include "LeaderboardManager.h" #include #include "Database.h" #include "EntityManager.h" #include "Character.h" #include "Game.h" #include "GameMessages.h" #include "dLogger.h" #include "dConfig.h" #include "CDClientManager.h" #include "GeneralUtils.h" #include "Entity.h" #include "LDFFormat.h" #include #include "CDActivitiesTable.h" #include "Metrics.hpp" Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) { this->gameID = gameID; this->weekly = weekly; this->infoType = infoType; this->leaderboardType = leaderboardType; this->relatedPlayer = relatedPlayer; } Leaderboard::~Leaderboard() { for (auto& entry : entries) for (auto data : entry) delete data; } void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) { leaderboard << "Result[0].Row[" << index << "]." << data->GetString() << '\n'; } void Leaderboard::Serialize(RakNet::BitStream* bitStream) { std::ostringstream leaderboard; leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures leaderboard << "Result.Count=1:1\n"; // number of results, always 1? leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key" leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows int32_t index = 0; for (auto& entry : entries) { for (auto data : entry) { WriteLeaderboardRow(leaderboard, index, data); } index++; } // Serialize the thing to a BitStream bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp()); } #define MAX_QUERY_LENGTH 1526 void Leaderboard::SetupLeaderboard() { bool isTopQuery = this->infoType == InfoType::Top; bool isMyStandingQuery = this->infoType == InfoType::MyStanding; bool isFriendsQuery = this->infoType == InfoType::Friends; std::string baseLookupStr; if (!isTopQuery) { baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? AND character_id = ? LIMIT 1"; } else { baseLookupStr = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY %s LIMIT 1"; } std::string queryBase = " \ WITH leaderboardsRanked AS ( \ SELECT leaderboard.*, charinfo.name, \ RANK() OVER \ ( \ ORDER BY %s \ ) AS ranking \ FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id \ WHERE game_id = ? %s \ ), \ myStanding AS ( \ SELECT \ ranking as myRank \ FROM leaderboardsRanked \ WHERE id = ? \ ), \ lowestRanking AS ( \ SELECT MAX(ranking) AS lowestRank \ FROM leaderboardsRanked \ ) \ SELECT %s, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name FROM leaderboardsRanked, myStanding, lowestRanking \ WHERE leaderboardsRanked.ranking \ BETWEEN \ LEAST(GREATEST(myRank - 5, 1), lowestRanking.lowestRank - 10) \ AND \ LEAST(GREATEST(myRank + 5, 11), lowestRanking.lowestRank) \ ORDER BY ranking ASC;"; // Setup query based on activity. // Where clause will vary based on what query we are doing // Get base based on InfoType // Fill in base with arguments based on leaderboard type // If this is a friends query we need to join another table and add even more to the where clause. const char* friendsQuery = " AND (character_id IN (SELECT fr.requested_player FROM (SELECT CASE " "WHEN player_id = ? THEN friend_id " "WHEN friend_id = ? THEN player_id " "END AS requested_player FROM friends) AS fr " "JOIN charinfo AS ci ON ci.id = fr.requested_player " "WHERE fr.requested_player IS NOT NULL) OR character_id = ?) "; char baseStandingBuffer[1024]; char lookupBuffer[MAX_QUERY_LENGTH]; switch (leaderboardType) { case Type::ShootingGallery: { const char* orderBase = "score DESC, streak DESC, hitPercentage DESC"; const char* selectBase = "hitPercentage, score, streak"; snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, selectBase); if (isFriendsQuery) snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, friendsQuery, selectBase); else snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), orderBase, "", selectBase); if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), orderBase); break; } case Type::Racing: snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC", "bestLapTime, bestTime, numWins"); if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC, bestLapTime ASC, numWins DESC"); break; case Type::UnusedLeaderboard4: snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score"); if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC"); break; case Type::MonumentRace: snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime ASC", "bestTime"); if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime ASC"); break; case Type::FootRace: snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC", "bestTime"); if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC"); break; case Type::Survival: snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC, bestTime DESC", "score, bestTime"); if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC, bestTime DESC"); // If the config option default_survival_scoring is 1, reverse the order of the points and time columns break; case Type::SurvivalNS: snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "bestTime DESC, score DESC", "bestTime, score"); if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "bestTime DESC, score DESC"); break; case Type::Donations: snprintf(lookupBuffer, MAX_QUERY_LENGTH, queryBase.c_str(), "score DESC", "score"); if (isTopQuery) snprintf(baseStandingBuffer, 1024, baseLookupStr.c_str(), "score DESC"); break; case Type::None: Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?"); // This type is included here simply to resolve a compiler warning on mac about unused enum types break; } Game::logger->Log("LeaderboardManager", "lookup query is %s", (!isTopQuery) ? baseLookupStr.c_str() : baseStandingBuffer); std::unique_ptr baseQuery(Database::CreatePreppedStmt((!isTopQuery) ? baseLookupStr : baseStandingBuffer)); baseQuery->setInt(1, this->gameID); if (!isTopQuery) { baseQuery->setInt(2, this->relatedPlayer); } std::unique_ptr baseResult(baseQuery->executeQuery()); if (baseResult->rowsCount() == 0) return; baseResult->next(); // Get the ID of the row fetched. uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id"); // create and execute query here Game::logger->Log("LeaderboardManager", "filled in query is %s %i %i %i", lookupBuffer, this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId); std::unique_ptr query(Database::CreatePreppedStmt(lookupBuffer)); query->setInt(1, this->gameID); if (isFriendsQuery) { query->setInt(2, this->relatedPlayer); query->setInt(3, this->relatedPlayer); query->setInt(4, this->relatedPlayer); query->setInt(5, relatedPlayerLeaderboardId); } else { query->setInt(2, relatedPlayerLeaderboardId); } std::unique_ptr result(query->executeQuery()); if (result->rowsCount() == 0) return; uint32_t myRanking = 1; uint32_t myCharacterId = 0; int32_t lowestRanking = result->rowsCount() - 5; uint32_t startRanking = 1; // Default to top 11 if (this->infoType == InfoType::MyStanding) { // Find my ranking in the leaderboard while (result->next()) { if (result->getInt("character_id") != myCharacterId) myRanking++; else break; } // Once you've found my ranking, figure out if we need to adjust the // row pointer to get the top 11 or the bottom 11. if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6 for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) { result->previous(); } } if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11 startRanking = result->rowsCount() - 10; } for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking. result->previous(); } } this->entries.reserve(11); for (uint32_t i = 0; i < 11 && result->next(); i++) { constexpr int32_t MAX_NUM_DATA_PER_ROW = 9; this->entries.push_back(std::vector()); auto& entry = this->entries.back(); entry.reserve(MAX_NUM_DATA_PER_ROW); entry.push_back(new LDFData(u"CharacterID", result->getInt("character_id"))); entry.push_back(new LDFData(u"LastPlayed", result->getUInt64("lastPlayed"))); entry.push_back(new LDFData(u"NumPlayed", 1)); entry.push_back(new LDFData(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str()))); entry.push_back(new LDFData(u"RowNumber", startRanking + i)); switch (leaderboardType) { case Type::ShootingGallery: entry.push_back(new LDFData(u"HitPercentage", result->getDouble("hitPercentage"))); // HitPercentage:3 between 0 and 1 entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Score:1 entry.push_back(new LDFData(u"Streak", result->getInt("streak"))); // Streak:1 break; case Type::Racing: entry.push_back(new LDFData(u"BestLapTime", result->getDouble("bestLapTime"))); // BestLapTime:3 entry.push_back(new LDFData(u"BestTime", result->getDouble("bestTime"))); // BestTime:3 entry.push_back(new LDFData(u"License", 1)); // License:1 - 1 if player has completed mission 637 and 0 otherwise entry.push_back(new LDFData(u"NumWins", result->getInt("numWins"))); // NumWins:1 break; case Type::UnusedLeaderboard4: entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Points:1 break; case Type::MonumentRace: entry.push_back(new LDFData(u"Time", result->getInt("bestTime"))); // Time:1(?) break; case Type::FootRace: entry.push_back(new LDFData(u"Time", result->getInt("bestTime"))); // Time:1 break; case Type::Survival: entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Points:1 entry.push_back(new LDFData(u"Time", result->getInt("bestTime"))); // Time:1 break; case Type::SurvivalNS: entry.push_back(new LDFData(u"Time", result->getInt("bestTime"))); // Time:1 entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Wave:1 break; case Type::Donations: entry.push_back(new LDFData(u"Score", result->getInt("score"))); // Score:1 // Something? idk yet. break; case Type::None: // This type is included here simply to resolve a compiler warning on mac about unused enum types break; default: break; } } for (auto& entry : entries) { for (auto data : entry) { Game::logger->Log("LeaderboardManager", "entry is %s", data->GetString().c_str()); } } } void Leaderboard::Send(LWOOBJID targetID) const { auto* player = EntityManager::Instance()->GetEntity(relatedPlayer); if (player != nullptr) { GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress()); } } void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) { va_list args; va_start(args, argumentCount); SaveScore(playerID, gameID, leaderboardType, args); va_end(args); } std::string FormatInsert(const char* columns, const char* format, va_list args) { auto queryBase = "INSERT INTO leaderboard (%s) VALUES (%s)"; constexpr uint16_t STRING_LENGTH = 400; char formattedInsert[STRING_LENGTH]; char finishedQuery[STRING_LENGTH]; snprintf(formattedInsert, 400, queryBase, columns, format); vsnprintf(finishedQuery, 400, formattedInsert, args); return finishedQuery; } void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args) { std::string insertStatement; // use replace into to update the score if it already exists instead of needing an update and an insert switch (leaderboardType) { case Leaderboard::Type::ShootingGallery: { // Check that the score exists and is better. If the score is better update it. // If the score is the same but the streak is better, update it. // If the score is the same and the streak is the same but the hit percentage is better, update it. // If the score doesn't exist, insert it. auto lookup = Database::CreatePreppedStmt("SELECT score, streak, hitPercentage FROM leaderboard WHERE playerID = ? AND gameID = ?"); lookup->setInt64(1, playerID); lookup->setInt(2, gameID); auto lookupResult = lookup->executeQuery(); if (lookupResult->next()) { } else { auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); } break; } case Leaderboard::Type::Racing: { auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::UnusedLeaderboard4: { auto result = FormatInsert("points", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::MonumentRace: { auto result = FormatInsert("time", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::FootRace: { auto result = FormatInsert("time", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::Survival: { auto result = FormatInsert("points, time", "%i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::SurvivalNS: { auto result = FormatInsert("time, wave", "%i, %i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::Donations: { auto result = FormatInsert("score", "%i", args); Game::logger->Log("LeaderboardManager", "%s", result.c_str()); break; } case Leaderboard::Type::None: { Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?"); break; } default: { Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType); return; } } } void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) { // Create the leaderboard here and then send it right after. On the stack. Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID)); leaderboard.SetupLeaderboard(); leaderboard.Send(targetID); } // Done Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) { auto lookup = leaderboardCache.find(gameID); if (lookup != leaderboardCache.end()) return lookup->second; auto* activitiesTable = CDClientManager::Instance().GetTable(); std::vector activities = activitiesTable->Query([=](const CDActivities& entry) { return (entry.ActivityID == gameID); }); auto type = activities.empty() ? static_cast(activities.at(0).leaderboardType) : Leaderboard::Type::None; leaderboardCache.insert_or_assign(gameID, type); return type; }