#pragma once

// Custom Classes
#include "CDTable.h"

/*!
 \file CDLootTableTable.hpp
 \brief Contains data for the LootTable table
 */

//! LootTable Struct
struct CDLootTable {
    unsigned int itemid;                 //!< The LOT of the item
    unsigned int LootTableIndex;         //!< The Loot Table Index
    unsigned int id;                     //!< The ID
    bool MissionDrop;               //!< Whether or not this loot table is a mission drop
    unsigned int sortPriority;           //!< The sorting priority
};

//! LootTable table
class CDLootTableTable : public CDTable {
private:
    std::vector<CDLootTable> entries;
    
public:
    
    //! Constructor
    CDLootTableTable(void);
    
    //! Destructor
    ~CDLootTableTable(void);
    
    //! Returns the table's name
    /*!
      \return The table name
     */
    std::string GetName(void) const override;
    
    //! Queries the table with a custom "where" clause
    /*!
      \param predicate The predicate
     */
    std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
    
    //! Gets all the entries in the table
    /*!
      \return The entries
     */
    const std::vector<CDLootTable>& GetEntries(void) const;
    
};