#include "AgBugsprayer.h"
#include "SkillComponent.h"


void AgBugsprayer::OnRebuildComplete(Entity* self, Entity* target)
{
    self->AddTimer("castSkill", 1);
    self->SetOwnerOverride(target->GetObjectID());
}

void AgBugsprayer::OnTimerDone(Entity* self, std::string timerName)
{
    if (timerName == "castSkill")
    {
        auto* skillComponent = self->GetComponent<SkillComponent>();
        
        if (skillComponent == nullptr) return;

        skillComponent->CalculateBehavior(1435, 36581, LWOOBJID_EMPTY);
    }
}