#pragma once #include "dCommonVars.h" #include "Entity.h" #include <map> #include <set> struct VanityObjectLocation { float m_Chance = 1.0f; NiPoint3 m_Position; NiQuaternion m_Rotation; float m_Scale = 1.0f; }; struct VanityObject { LWOOBJID m_ID = LWOOBJID_EMPTY; std::string m_Name; LOT m_LOT = LOT_NULL; std::vector<LOT> m_Equipment; std::vector<std::string> m_Phrases; std::map<uint32_t, std::vector<VanityObjectLocation>> m_Locations; std::vector<LDFBaseData*> m_Config; }; namespace VanityUtilities { void SpawnVanity(); VanityObject* GetObject(const std::string& name); std::string ParseMarkdown( const std::string& file ); };