#include "NtConsoleTeleportServer.h"


void NtConsoleTeleportServer::OnStartup(Entity* self) 
{
    self->SetVar(u"teleportAnim", m_TeleportAnim);
    self->SetVar(u"teleportString", m_TeleportString);
}

void NtConsoleTeleportServer::OnUse(Entity* self, Entity* user) 
{
    BaseOnUse(self, user);
}

void NtConsoleTeleportServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) 
{
    BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
}

void NtConsoleTeleportServer::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) 
{
    
}

void NtConsoleTeleportServer::OnTimerDone(Entity* self, std::string timerName) 
{
    BaseOnTimerDone(self, timerName);
}

void NtConsoleTeleportServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) 
{
    BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
}