#include "SpawnShrakeServer.h" void SpawnShrakeServer::SetVariables(Entity *self) { self->SetVar<LOT>(u"petLOT", 12434); self->SetVar<std::string>(u"petType", "shrake"); self->SetVar<uint32_t>(u"maxPets", 3); self->SetVar<std::u16string>(u"spawnAnim", u"mf_u_g_TT_spawn-1"); self->SetVar<std::u16string>(u"spawnCinematic", u"ParadoxPet"); }