#pragma once
#include "CppScripts.h"

class PropertyDevice : public CppScripts::Script {
    void OnStartup(Entity *self) override;
    void OnRebuildComplete(Entity *self, Entity *target) override;
    const std::u16string m_PropertyOwnerVariable = u"PropertyOwnerID";
    const uint32_t m_PropertyMissionID = 1291;
};