#include "PropertyFXDamage.h"
#include "DestroyableComponent.h"
#include "SkillComponent.h"

void PropertyFXDamage::OnCollisionPhantom(Entity *self, Entity *target) {
    if (target == nullptr)
        return;

    auto* skills = self->GetComponent<SkillComponent>();
    auto* targetStats = target->GetComponent<DestroyableComponent>();

    if (skills != nullptr && targetStats != nullptr) {
        auto targetFactions = targetStats->GetFactionIDs();
        if (std::find(targetFactions.begin(), targetFactions.end(), 1) != targetFactions.end()) {
            skills->CalculateBehavior(11386, 692, target->GetObjectID());
        }
    }
}