#pragma once
#include "CppScripts.h"

class BaseEnemyApe : public CppScripts::Script {
public:
    void OnStartup(Entity *self) override;
    void OnDie(Entity *self, Entity *killer) override;
    void OnSkillCast(Entity *self, uint32_t skillID) override;
    void OnHit(Entity *self, Entity *attacker) override;
    void OnTimerDone(Entity *self, std::string timerName) override;
    void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
                               int32_t param3) override;
private:
    static void StunApe(Entity* self, bool stunState);
};