#include "NtXRayServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
#include "SkillComponent.h"

void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target) 
{
    auto* skillComponent = target->GetComponent<SkillComponent>();
    
    if (skillComponent == nullptr)
    {
        return;
    }

    skillComponent->CalculateBehavior(1220, 27641, target->GetObjectID());
}