/*
 * Darkflame Universe
 * Copyright 2018
 */

#include "Entity.h"
#include "ScriptComponent.h"
#include "InvalidScript.h"

ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) {
	m_Serialized = serialized;
	m_Client = client;

	SetScript(scriptName);
}

ScriptComponent::~ScriptComponent() {

}

void ScriptComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
    if (bIsInitialUpdate) {
        const auto& networkSettings = m_Parent->GetNetworkSettings();
        auto hasNetworkSettings = !networkSettings.empty();
        outBitStream->Write(hasNetworkSettings);

        if (hasNetworkSettings) {

            // First write the most inner LDF data
            RakNet::BitStream ldfData;
            ldfData.Write<uint8_t>(0);
            ldfData.Write<uint32_t>(networkSettings.size());

            for (auto* networkSetting : networkSettings) {
                networkSetting->WriteToPacket(&ldfData);
            }

            // Finally write everything to the stream
            outBitStream->Write<uint32_t>(ldfData.GetNumberOfBytesUsed());
            outBitStream->Write(ldfData);
        }
    }
}

CppScripts::Script* ScriptComponent::GetScript() {
	return m_Script;
}

void ScriptComponent::SetScript(const std::string& scriptName) {
	//we don't need to delete the script because others may be using it :) 
	/*if (m_Client) {
		m_Script = new InvalidScript();
		return;
	}*/

	m_Script = CppScripts::GetScript(m_Parent, scriptName);
}