#include "VeMissionConsole.h"
#include "InventoryComponent.h"
#include "Character.h"
#include "GameMessages.h"

void VeMissionConsole::OnUse(Entity *self, Entity *user) {
    Loot::DropActivityLoot(user, self, 12551);

    auto* inventoryComponent = user->GetComponent<InventoryComponent>();
    if (inventoryComponent != nullptr) {
        inventoryComponent->AddItem(12547, 1);  // Add the panel required for pickup
    }

    // The flag to set is 101<number>
    const auto flagNumber = self->GetVar<std::u16string>(m_NumberVariable);
    const auto flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber));

    auto* character = user->GetCharacter();
    if (character != nullptr) {
        character->SetPlayerFlag(flag, true);
    }

    GameMessages::SendNotifyClientObject(self->GetObjectID(), u"");
    GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
}