#pragma once #include <string> #include <vector> class RawChunk; struct RawMesh; class RawFile { public: RawFile(std::string filePath); ~RawFile(); private: void GenerateFinalMeshFromChunks(); void WriteFinalMeshToOBJ(std::string path); uint8_t m_Version; uint16_t m_Padding; uint32_t m_ChunkCount; uint32_t m_Width; uint32_t m_Height; std::vector<RawChunk*> m_Chunks; RawMesh* m_FinalMesh; };