#pragma once
#include "ActivityManager.h"
#include "ZoneAgProperty.h"

class ZoneAgSpiderQueen : ZoneAgProperty, ActivityManager {
public:
    void OnStartup(Entity* self) override;
    void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
                               int32_t param3) override;
    void OnTimerDone(Entity *self, std::string timerName) override;
    void OnPlayerExit(Entity* self, Entity* player) override;
    void BasePlayerLoaded(Entity* self, Entity* player) override;
    void SetGameVariables(Entity *self) override;
protected:
    std::string destroyedCinematic = "DesMaelstromInstance";
    const LOT chestObject = 16318;
};