#include "ImaginationBackpackHealServer.h"
#include "GameMessages.h"

void ImaginationBackpackHealServer::OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) {
    if (message == "CastImaginationBackpack") {
        auto healMission = self->GetVar<int32_t>(u"FXOffMis");
        if (healMission == 0)
            healMission = self->GetVar<int32_t>(u"FXOnMis");
        if (healMission == 0)
            return;

        auto* missionComponent = caster->GetComponent<MissionComponent>();
        if (missionComponent != nullptr && missionComponent->GetMissionState(healMission) == MissionState::MISSION_STATE_ACTIVE) {
            missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
            GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ClearMaelstrom", 0, 0,
                                                 caster->GetObjectID(), "", caster->GetSystemAddress());
        }
    }
}