#include "NpcCowboyServer.h"
#include "MissionComponent.h"
#include "InventoryComponent.h"

void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) 
{
    if (missionID != 1880)
    {
        return;
    }

    auto* inventoryComponent = target->GetComponent<InventoryComponent>();

    if (inventoryComponent == nullptr)
    {
        return;
    }

    if (missionState == MissionState::MISSION_STATE_COMPLETE_ACTIVE||
        missionState == MissionState::MISSION_STATE_ACTIVE ||
        missionState == MissionState::MISSION_STATE_AVAILABLE ||
        missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
    {
        if (inventoryComponent->GetLotCount(14378) == 0)
        {
            inventoryComponent->AddItem(14378, 1);
        }
    }
    else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE)
    {
        inventoryComponent->RemoveItem(14378, 1);
    }
}