set(DSCRIPTS_SOURCES_02_SERVER_MAP_VE "VeMissionConsole.cpp" "VeEpsilonServer.cpp" "VeBricksampleServer.cpp") add_library(dScriptsServerMapVE OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE}) target_include_directories(dScriptsServerMapVE PUBLIC ".") target_precompile_headers(dScriptsServerMapVE REUSE_FROM dScriptsBase)