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https://github.com/DarkflameUniverse/DarkflameServer
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
21 lines
658 B
C++
21 lines
658 B
C++
#include "StunImmunity.h"
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#include "DestroyableComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "eStateChangeType.h"
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void StunImmunity::OnStartup(Entity* self) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent) {
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destroyableComponent->SetStatusImmunity(
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eStateChangeType::PUSH, false, false, true, true, false, false, false, false, true
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);
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}
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auto* controllablePhysicsComponent = self->GetComponent<ControllablePhysicsComponent>();
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if (controllablePhysicsComponent) {
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controllablePhysicsComponent->SetStunImmunity(
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eStateChangeType::PUSH, self->GetObjectID(), true
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);
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}
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}
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