mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
99e7349f6c
* feat: showall, findplayer, get/openhttpmoninfo http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost Additionally add debug world packet for duture dev use Tested all new commands and variation of command arguments * fix missing newline at eofs * address most feedback * Compormise and use struct with (de)serialize * remove httpmoninfo commands
103 lines
3.1 KiB
C++
103 lines
3.1 KiB
C++
#pragma once
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#include <map>
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#include "dCommonVars.h"
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#include "RakString.h"
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#include <vector>
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#include "Game.h"
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#include "dServer.h"
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#include <unordered_map>
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enum class eGameMasterLevel : uint8_t;
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struct IgnoreData {
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IgnoreData(const std::string& name, const LWOOBJID& id) : playerName{ name }, playerId{ id } {}
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inline bool operator==(const std::string& other) const noexcept {
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return playerName == other;
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}
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inline bool operator==(const LWOOBJID& other) const noexcept {
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return playerId == other;
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}
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LWOOBJID playerId = LWOOBJID_EMPTY;
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std::string playerName;
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};
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struct PlayerData {
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operator bool() const noexcept {
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return playerID != LWOOBJID_EMPTY;
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}
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bool operator==(const PlayerData& other) const noexcept {
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return playerID == other.playerID;
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}
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bool GetIsMuted() const {
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return muteExpire == 1 || muteExpire > time(NULL);
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}
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SystemAddress sysAddr{};
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LWOZONEID zoneID{};
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LWOOBJID playerID = LWOOBJID_EMPTY;
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time_t muteExpire = 0;
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uint8_t countOfBestFriends = 0;
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std::string playerName;
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std::vector<FriendData> friends;
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std::vector<IgnoreData> ignoredPlayers;
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eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
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bool isFTP = false;
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};
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struct TeamData {
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TeamData();
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LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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std::vector<LWOOBJID> memberIDs{};
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uint8_t lootFlag = 0;
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bool local = false;
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LWOZONEID zoneId = {};
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};
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class PlayerContainer {
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public:
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void Initialize();
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void InsertPlayer(Packet* packet);
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void RemovePlayer(Packet* packet);
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void MuteUpdate(Packet* packet);
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void CreateTeamServer(Packet* packet);
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void BroadcastMuteUpdate(LWOOBJID player, time_t time);
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const PlayerData& GetPlayerData(const LWOOBJID& playerID);
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const PlayerData& GetPlayerData(const std::string& playerName);
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PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
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PlayerData& GetPlayerDataMutable(const std::string& playerName);
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uint32_t GetPlayerCount() { return m_PlayerCount; };
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uint32_t GetSimCount() { return m_SimCount; };
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const std::map<LWOOBJID, PlayerData>& GetAllPlayers() { return m_Players; };
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TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
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TeamData* CreateTeam(LWOOBJID leader, bool local = false);
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TeamData* GetTeam(LWOOBJID playerID);
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void AddMember(TeamData* team, LWOOBJID playerID);
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void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
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void PromoteMember(TeamData* team, LWOOBJID newLeader);
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void DisbandTeam(TeamData* team);
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void TeamStatusUpdate(TeamData* team);
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void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
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std::u16string GetName(LWOOBJID playerID);
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LWOOBJID GetId(const std::u16string& playerName);
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uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
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uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
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private:
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LWOOBJID m_TeamIDCounter = 0;
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std::map<LWOOBJID, PlayerData> m_Players;
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std::vector<TeamData*> mTeams;
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std::unordered_map<LWOOBJID, std::u16string> m_Names;
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uint32_t m_MaxNumberOfBestFriends = 5;
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uint32_t m_MaxNumberOfFriends = 50;
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uint32_t m_PlayerCount = 0;
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uint32_t m_SimCount = 0;
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};
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