mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
395e5c1c66
Moves it to the 1 cpp file that uses it and locks down its header. Still compiles and links.
240 lines
5.9 KiB
C++
240 lines
5.9 KiB
C++
#include "dNavMesh.h"
|
|
|
|
#include "RawFile.h"
|
|
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "dPlatforms.h"
|
|
#include "NiPoint3.h"
|
|
#include "BinaryIO.h"
|
|
#include "BinaryPathFinder.h"
|
|
|
|
#include "dZoneManager.h"
|
|
#include "DluAssert.h"
|
|
#include "DetourExtensions.h"
|
|
|
|
dNavMesh::dNavMesh(uint32_t zoneId) {
|
|
m_ZoneId = zoneId;
|
|
|
|
this->LoadNavmesh();
|
|
|
|
if (m_NavMesh) {
|
|
m_NavQuery = dtAllocNavMeshQuery();
|
|
m_NavQuery->init(m_NavMesh, 2048);
|
|
|
|
LOG("Navmesh loaded successfully!");
|
|
} else {
|
|
LOG("Navmesh loading failed (This may be intended).");
|
|
}
|
|
}
|
|
|
|
dNavMesh::~dNavMesh() {
|
|
// Clean up Recast information
|
|
|
|
if (m_NavMesh) dtFreeNavMesh(m_NavMesh);
|
|
if (m_NavQuery) dtFreeNavMeshQuery(m_NavQuery);
|
|
}
|
|
|
|
|
|
void dNavMesh::LoadNavmesh() {
|
|
|
|
std::string path = (BinaryPathFinder::GetBinaryDir() / "navmeshes/" / (std::to_string(m_ZoneId) + ".bin")).string();
|
|
|
|
if (!BinaryIO::DoesFileExist(path)) {
|
|
return;
|
|
}
|
|
|
|
FILE* fp;
|
|
|
|
#ifdef _WIN32
|
|
fopen_s(&fp, path.c_str(), "rb");
|
|
#elif __APPLE__
|
|
// macOS has 64bit file IO by default
|
|
fp = fopen(path.c_str(), "rb");
|
|
#else
|
|
fp = fopen64(path.c_str(), "rb");
|
|
#endif
|
|
|
|
if (!fp) {
|
|
return;
|
|
}
|
|
|
|
// Read header.
|
|
NavMeshSetHeader header;
|
|
size_t readLen = fread(&header, sizeof(NavMeshSetHeader), 1, fp);
|
|
if (readLen != 1) {
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
if (header.magic != NAVMESHSET_MAGIC) {
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
if (header.version != NAVMESHSET_VERSION) {
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
dtNavMesh* mesh = dtAllocNavMesh();
|
|
if (!mesh) {
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
dtStatus status = mesh->init(&header.params);
|
|
if (dtStatusFailed(status)) {
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
// Read tiles.
|
|
for (int i = 0; i < header.numTiles; ++i) {
|
|
NavMeshTileHeader tileHeader;
|
|
readLen = fread(&tileHeader, sizeof(tileHeader), 1, fp);
|
|
if (readLen != 1) return;
|
|
|
|
if (!tileHeader.tileRef || !tileHeader.dataSize)
|
|
break;
|
|
|
|
unsigned char* data = static_cast<unsigned char*>(dtAlloc(tileHeader.dataSize, DT_ALLOC_PERM));
|
|
if (!data) break;
|
|
memset(data, 0, tileHeader.dataSize);
|
|
readLen = fread(data, tileHeader.dataSize, 1, fp);
|
|
if (readLen != 1) return;
|
|
|
|
mesh->addTile(data, tileHeader.dataSize, DT_TILE_FREE_DATA, tileHeader.tileRef, 0);
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
m_NavMesh = mesh;
|
|
}
|
|
|
|
float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight) const {
|
|
if (m_NavMesh == nullptr) {
|
|
return location.y;
|
|
}
|
|
|
|
float toReturn = 0.0f;
|
|
float pos[3];
|
|
pos[0] = location.x;
|
|
pos[1] = location.y;
|
|
pos[2] = location.z;
|
|
|
|
dtPolyRef nearestRef = 0;
|
|
float polyPickExt[3] = { 32.0f, halfExtentsHeight, 32.0f };
|
|
float nearestPoint[3] = { 0.0f, 0.0f, 0.0f };
|
|
dtQueryFilter filter{};
|
|
|
|
auto hasPoly = m_NavQuery->findNearestPoly(pos, polyPickExt, &filter, &nearestRef, nearestPoint);
|
|
m_NavQuery->getPolyHeight(nearestRef, pos, &toReturn);
|
|
#ifdef _DEBUG
|
|
if (toReturn != 0.0f) {
|
|
DluAssert(toReturn == nearestPoint[1]);
|
|
}
|
|
#endif
|
|
if (toReturn == 0.0f) {
|
|
// If we were unable to get the poly height, but the query returned a success, just use the height of the nearest point.
|
|
// This is what seems to happen anyways and it is better than returning zero.
|
|
if (hasPoly == DT_SUCCESS) {
|
|
toReturn = nearestPoint[1];
|
|
} else {
|
|
toReturn = location.y;
|
|
}
|
|
}
|
|
// If we failed to even find a poly, do not change the height since we have no idea what it should be.
|
|
|
|
return toReturn;
|
|
}
|
|
|
|
std::vector<NiPoint3> dNavMesh::GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed) {
|
|
std::vector<NiPoint3> path;
|
|
|
|
// Allows for non-navmesh maps (like new custom maps) to have "basic" enemies.
|
|
if (m_NavMesh == nullptr) {
|
|
// How many points to generate between start/end?
|
|
// Note: not actually 100% accurate due to rounding, but worst case it causes them to go a tiny bit faster
|
|
// than their speed value would normally allow at the end.
|
|
int numPoints = startPos.Distance(startPos, endPos) / speed;
|
|
|
|
path.push_back(startPos); //insert the start pos
|
|
|
|
// Linearly interpolate between these two points:
|
|
for (int i = 0; i < numPoints; i++) {
|
|
NiPoint3 newPoint{ startPos };
|
|
|
|
newPoint.x += speed;
|
|
newPoint.y = newPoint.y + (((endPos.y - startPos.y) / (endPos.x - startPos.x)) * (newPoint.x - startPos.x));
|
|
|
|
path.push_back(newPoint);
|
|
}
|
|
|
|
path.push_back(endPos); //finally insert our end pos
|
|
|
|
return path;
|
|
}
|
|
|
|
float sPos[3];
|
|
float ePos[3];
|
|
sPos[0] = startPos.x;
|
|
sPos[1] = startPos.y;
|
|
sPos[2] = startPos.z;
|
|
|
|
ePos[0] = endPos.x;
|
|
ePos[1] = endPos.y;
|
|
ePos[2] = endPos.z;
|
|
|
|
dtStatus pathFindStatus;
|
|
dtPolyRef startRef;
|
|
dtPolyRef endRef;
|
|
float polyPickExt[3] = { 32.0f, 32.0f, 32.0f };
|
|
dtQueryFilter filter{};
|
|
|
|
//Find our start poly
|
|
m_NavQuery->findNearestPoly(sPos, polyPickExt, &filter, &startRef, 0);
|
|
|
|
//Find our end poly
|
|
m_NavQuery->findNearestPoly(ePos, polyPickExt, &filter, &endRef, 0);
|
|
|
|
pathFindStatus = DT_FAILURE;
|
|
int m_nstraightPath = 0;
|
|
int m_npolys = 0;
|
|
dtPolyRef m_polys[MAX_POLYS];
|
|
float m_straightPath[MAX_POLYS * 3];
|
|
unsigned char m_straightPathFlags[MAX_POLYS];
|
|
dtPolyRef m_straightPathPolys[MAX_POLYS];
|
|
int m_straightPathOptions = 0;
|
|
|
|
if (startRef && endRef) {
|
|
m_NavQuery->findPath(startRef, endRef, sPos, ePos, &filter, m_polys, &m_npolys, MAX_POLYS);
|
|
|
|
if (m_npolys) {
|
|
// In case of partial path, make sure the end point is clamped to the last polygon.
|
|
float epos[3];
|
|
dtVcopy(epos, ePos);
|
|
|
|
if (m_polys[m_npolys - 1] != endRef) {
|
|
m_NavQuery->closestPointOnPoly(m_polys[m_npolys - 1], ePos, epos, 0);
|
|
}
|
|
|
|
m_NavQuery->findStraightPath(sPos, epos, m_polys, m_npolys,
|
|
m_straightPath, m_straightPathFlags,
|
|
m_straightPathPolys, &m_nstraightPath, MAX_POLYS, m_straightPathOptions);
|
|
|
|
// At this point we have our path. Copy it to the path store
|
|
int nIndex = 0;
|
|
for (int nVert = 0; nVert < m_nstraightPath; nVert++) {
|
|
NiPoint3 newPoint{ m_straightPath[nIndex++], m_straightPath[nIndex++], m_straightPath[nIndex++] };
|
|
path.push_back(newPoint);
|
|
}
|
|
}
|
|
} else {
|
|
m_npolys = 0;
|
|
m_nstraightPath = 0;
|
|
}
|
|
|
|
return path;
|
|
}
|