DarkflameServer/dGame/dGameMessages
David Markowitz aaf446fe6e
feat: Add Inventory Brick and Model groups (#1587)
* Added feature grouping logic

* Add saving of brick buckets

* Add edge case check for max group count

* Use vector for storing groups

* Update InventoryComponent.cpp

* Update InventoryComponent.h

* Update InventoryComponent.h

* fix string log format

* Update GameMessages.cpp
2024-08-01 23:38:21 -07:00
..
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
DoClientProjectileImpact.h chore: Convert DoClientProjectileImpact to use bitstream refs (#1471) 2024-02-26 22:16:19 -06:00
EchoStartSkill.h chore: Change EchoStartSkill to use BitStream reference (#1472) 2024-02-26 08:09:45 -06:00
EchoSyncSkill.h chore: Convert EchoSyncSkill to use BitStream references (#1473) 2024-02-26 08:08:56 -06:00
GameMessageHandler.cpp feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
GameMessageHandler.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
GameMessages.cpp feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
GameMessages.h feat: Add Inventory Brick and Model groups (#1587) 2024-08-01 23:38:21 -07:00
PropertyDataMessage.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyDataMessage.h
PropertySelectQueryProperty.cpp
PropertySelectQueryProperty.h
RequestServerProjectileImpact.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
StartSkill.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
SyncSkill.h Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00