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https://github.com/DarkflameUniverse/DarkflameServer
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#ifndef __CDCLIENTMANAGER__H__
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#define __CDCLIENTMANAGER__H__
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#define UNUSED_TABLE(v)
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/**
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* Initialize the CDClient tables so they are all loaded into memory.
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*/
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namespace CDClientManager {
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void LoadValuesFromDatabase();
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void LoadValuesFromDefaults();
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/**
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* Fetch a table from CDClient
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*
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* @tparam Table type to fetch
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* @return A pointer to the requested table.
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*/
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template<typename T>
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T* GetTable();
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/**
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* Fetch a table from CDClient
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* Note: Calling this function without a template specialization in CDClientManager.cpp will cause a linker error.
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*
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* @tparam Table type to fetch
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* @return A pointer to the requested table.
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*/
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template<typename T>
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typename T::StorageType& GetEntriesMutable();
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};
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// These are included after the CDClientManager namespace declaration as CDTable as of Jan 29 2024 relies on CDClientManager in Templated code.
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#include "CDTable.h"
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#include "Singleton.h"
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template<typename T>
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T* CDClientManager::GetTable() {
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return &T::Instance();
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};
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#endif //!__CDCLIENTMANAGER__H__
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