DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddActionMessage.cpp
2024-03-08 15:44:02 -06:00

15 lines
763 B
C++

#include "AddActionMessage.h"
AddActionMessage::AddActionMessage(const AMFArrayValue& arguments)
: BehaviorMessageBase{ arguments }
, m_ActionIndex{ GetActionIndexFromArgument(arguments) }
, m_ActionContext{ arguments } {
const auto* const actionValue = arguments.GetArray("action");
if (!actionValue) return;
m_Action = Action{ *actionValue };
Log::Debug("actionIndex {:d} stripId {:d} stateId {:d} type {:s} valueParameterName {:s} valueParameterString {:s} valueParameterDouble {:f} m_BehaviorId {:d}", m_ActionIndex, m_ActionContext.GetStripId(), GeneralUtils::ToUnderlying(m_ActionContext.GetStateId()), m_Action.GetType(), m_Action.GetValueParameterName(), m_Action.GetValueParameterString(), m_Action.GetValueParameterDouble(), m_BehaviorId);
}