mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#include "DamageReductionBehavior.h"
|
|
|
|
#include "BehaviorBranchContext.h"
|
|
#include "BehaviorContext.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "DestroyableComponent.h"
|
|
|
|
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr) {
|
|
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = target->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable == nullptr) {
|
|
return;
|
|
}
|
|
|
|
destroyable->SetDamageReduction(m_ReductionAmount);
|
|
|
|
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
|
}
|
|
|
|
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
|
Handle(context, bitStream, branch);
|
|
}
|
|
|
|
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
|
auto* target = EntityManager::Instance()->GetEntity(second);
|
|
|
|
if (target == nullptr) {
|
|
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = target->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable == nullptr) {
|
|
return;
|
|
}
|
|
|
|
destroyable->SetDamageReduction(0);
|
|
}
|
|
|
|
void DamageReductionBehavior::Load() {
|
|
this->m_ReductionAmount = GetInt("reduction_amount");
|
|
}
|