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https://github.com/DarkflameUniverse/DarkflameServer
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39 lines
780 B
C++
39 lines
780 B
C++
#pragma once
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#include <fstream>
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#include <string>
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#include <vector>
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#include <map>
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#include "GeneralUtils.h"
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class GameConfig {
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public:
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static void Load(const std::string& filepath);
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static const std::string& GetValue(const std::string& key);
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static void SetValue(const std::string& key, const std::string& value);
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template <typename T>
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static T GetValue(const std::string& key) {
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T value;
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if (GeneralUtils::TryParse(GetValue(key), value)) {
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return value;
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}
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return T();
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}
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template <typename T>
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static void SetValue(const std::string& key, const T& value) {
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SetValue(key, std::to_string(value));
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}
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private:
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static void ProcessLine(const std::string& line);
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static std::map<std::string, std::string> m_Config;
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static std::string m_EmptyString;
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};
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