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https://github.com/DarkflameUniverse/DarkflameServer
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1afe717563
Properly exit based on the path taken to shutdown master. Tested that shutting down through sigint or sigterm returns -1 Tested that a segfault exits the program properly Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds. |
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.. | ||
AuthPackets.cpp | ||
AuthPackets.h | ||
ChatPackets.cpp | ||
ChatPackets.h | ||
ClientPackets.cpp | ||
ClientPackets.h | ||
CMakeLists.txt | ||
dNetCommon.h | ||
dServer.cpp | ||
dServer.h | ||
MasterPackets.cpp | ||
MasterPackets.h | ||
PacketUtils.cpp | ||
PacketUtils.h | ||
WorldPackets.cpp | ||
WorldPackets.h | ||
ZoneInstanceManager.cpp | ||
ZoneInstanceManager.h |