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https://github.com/DarkflameUniverse/DarkflameServer
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0545adfac3
Have fun!
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#pragma once
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#include <map>
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#include "dCommonVars.h"
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#include "RakString.h"
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#include <vector>
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#include "Game.h"
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#include "dServer.h"
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#include <unordered_map>
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struct PlayerData {
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LWOOBJID playerID;
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RakNet::RakString playerName;
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SystemAddress sysAddr;
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LWOZONEID zoneID;
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std::vector<FriendData> friends;
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time_t muteExpire;
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};
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struct TeamData {
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LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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std::vector<LWOOBJID> memberIDs {};
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uint8_t lootFlag = 0;
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bool local = false;
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LWOZONEID zoneId = {};
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};
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class PlayerContainer {
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public:
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PlayerContainer();
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~PlayerContainer();
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void InsertPlayer(Packet* packet);
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void RemovePlayer(Packet* packet);
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void MuteUpdate(Packet* packet);
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void CreateTeamServer(Packet* packet);
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void BroadcastMuteUpdate(LWOOBJID player, time_t time);
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PlayerData* GetPlayerData(const LWOOBJID& playerID) {
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auto it = mPlayers.find(playerID);
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if (it != mPlayers.end()) return it->second;
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return nullptr;
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}
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PlayerData* GetPlayerData(const std::string& playerName) {
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for (auto player : mPlayers) {
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if (player.second) {
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std::string pn = player.second->playerName.C_String();
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if (pn == playerName) return player.second;
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}
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}
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return nullptr;
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}
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TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
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TeamData* CreateTeam(LWOOBJID leader, bool local = false);
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TeamData* GetTeam(LWOOBJID playerID);
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void AddMember(TeamData* team, LWOOBJID playerID);
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void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
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void PromoteMember(TeamData* team, LWOOBJID newLeader);
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void DisbandTeam(TeamData* team);
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void TeamStatusUpdate(TeamData* team);
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void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
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std::u16string GetName(LWOOBJID playerID);
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LWOOBJID GetId(const std::u16string& playerName);
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bool GetIsMuted(PlayerData* data);
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std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return mPlayers; }
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private:
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LWOOBJID mTeamIDCounter = 0;
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std::map<LWOOBJID, PlayerData*> mPlayers;
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std::vector<TeamData*> mTeams;
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std::unordered_map<LWOOBJID, std::u16string> mNames;
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};
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