mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
192c8cf974
* feat: refactor vanity cleanup code to be generalized for objects remove unused party feature add fallback to data to text Allow for better organizing data in multiple files remove special case flag values in favor of config data general cleanup and fixes * newline at eof's
365 lines
11 KiB
CMake
365 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.18)
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project(Darkflame)
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include(CTest)
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set(CMAKE_CXX_STANDARD 20)
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set(CXX_STANDARD_REQUIRED ON)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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# Read variables from file
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FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
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string(REPLACE "\\\n" "" variables ${variables})
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string(REPLACE "\n" ";" variables ${variables})
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# Set the cmake variables, formatted as "VARIABLE #" in variables
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foreach(variable ${variables})
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# If the string contains a #, skip it
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if(NOT "${variable}" MATCHES "#")
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# Split the variable into name and value
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string(REPLACE "=" ";" variable ${variable})
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# Check that the length of the variable is 2 (name and value)
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list(LENGTH variable length)
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if(${length} EQUAL 2)
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list(GET variable 0 variable_name)
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list(GET variable 1 variable_value)
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# Set the variable
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set(${variable_name} ${variable_value})
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message(STATUS "Variable: ${variable_name} = ${variable_value}")
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endif()
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endif()
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endforeach()
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# Set the version
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set(PROJECT_VERSION "\"${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}\"")
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# Echo the version
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message(STATUS "Version: ${PROJECT_VERSION}")
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# Disable demo, tests and examples for recastNavigation. Turn these to ON if you want to use them
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# This has to be done here to prevent a rare build error due to missing dependencies on the initial generations.
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set(RECASTNAVIGATION_DEMO OFF CACHE BOOL "" FORCE)
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set(RECASTNAVIGATION_TESTS OFF CACHE BOOL "" FORCE)
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set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
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# Compiler flags:
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# Disabled deprecated warnings as the MySQL includes have deprecated code in them.
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# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
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# Disabled no-register
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# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
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if(UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
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add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
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if(NOT APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
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endif()
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if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
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endif()
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if(${GGDB})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
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endif()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
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elseif(MSVC)
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# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
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add_compile_options("/wd4267" "/utf-8")
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elseif(WIN32)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
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endif()
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# Our output dir
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set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
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# TODO make this not have to override the build type directories
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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# Create a /resServer directory
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make_directory(${CMAKE_BINARY_DIR}/resServer)
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# Create a /logs directory
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make_directory(${CMAKE_BINARY_DIR}/logs)
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# Copy resource files on first build
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set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
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message(STATUS "Checking resource file integrity")
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include(Utils)
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UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
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UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
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UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
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foreach(resource_file ${RESOURCE_FILES})
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set(file_size 0)
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if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
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file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
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endif()
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if(${file_size} EQUAL 0)
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configure_file(
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${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
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COPYONLY
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)
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message(STATUS "Moved " ${resource_file} " to project binary directory")
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elseif(resource_file MATCHES ".ini")
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message(STATUS "Checking " ${resource_file} " for missing config options")
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file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
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string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
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string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
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set(parsed_current_file_contents "")
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# Remove comment lines so they do not interfere with the variable parsing
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foreach(line ${current_file_contents})
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string(FIND ${line} "#" is_comment)
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if(NOT ${is_comment} EQUAL 0)
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string(APPEND parsed_current_file_contents ${line})
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endif()
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endforeach()
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file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
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string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
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string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
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set(line_to_add "")
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foreach(line ${depot_file_contents})
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string(FIND ${line} "#" is_comment)
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if(NOT ${is_comment} EQUAL 0)
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string(REPLACE "=" ";" line_split ${line})
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list(GET line_split 0 variable_name)
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if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
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message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
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set(line_to_add ${line_to_add} ${line})
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foreach(line_to_append ${line_to_add})
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file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
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endforeach()
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file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
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endif()
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set(line_to_add "")
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else()
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set(line_to_add ${line_to_add} ${line})
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endif()
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endforeach()
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endif()
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endforeach()
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message(STATUS "Resource file integrity check complete")
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# if navmeshes directory does not exist, create it
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if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
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endif()
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# Copy navmesh data on first build and extract it
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configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
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file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
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file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
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# Copy vanity files on first build
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set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml")
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foreach(file ${VANITY_FILES})
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configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
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endforeach()
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# Move our migrations for MasterServer to run
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
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file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
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foreach(file ${SQL_FILES})
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get_filename_component(file ${file} NAME)
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configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
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endforeach()
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
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file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
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foreach(file ${SQL_FILES})
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get_filename_component(file ${file} NAME)
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configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
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endforeach()
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# Create our list of include directories
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set(INCLUDED_DIRECTORIES
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"dCommon"
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"dCommon/dClient"
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"dCommon/dEnums"
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"dChatFilter"
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"dGame"
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"dGame/dBehaviors"
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"dGame/dComponents"
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"dGame/dGameMessages"
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"dGame/dInventory"
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"dGame/dMission"
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"dGame/dEntity"
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"dGame/dPropertyBehaviors"
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"dGame/dPropertyBehaviors/ControlBehaviorMessages"
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"dGame/dUtilities"
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"dPhysics"
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"dNavigation"
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"dNavigation/dTerrain"
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"dZoneManager"
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"dDatabase"
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"dDatabase/CDClientDatabase"
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"dDatabase/CDClientDatabase/CDClientTables"
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"dDatabase/GameDatabase"
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"dDatabase/GameDatabase/ITables"
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"dDatabase/GameDatabase/MySQL"
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"dDatabase/GameDatabase/MySQL/Tables"
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"dNet"
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"thirdparty/magic_enum/include/magic_enum"
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"thirdparty/raknet/Source"
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"thirdparty/tinyxml2"
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"thirdparty/recastnavigation"
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"thirdparty/SQLite"
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"thirdparty/cpplinq"
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"thirdparty/cpp-httplib"
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"thirdparty/MD5"
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"tests"
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"tests/dCommonTests"
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"tests/dGameTests"
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"tests/dGameTests/dComponentsTests"
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)
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# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
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if(APPLE)
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include_directories("/usr/local/include/")
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endif()
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# Actually include the directories from our list
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foreach(dir ${INCLUDED_DIRECTORIES})
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include_directories(${PROJECT_SOURCE_DIR}/${dir})
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endforeach()
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if(NOT WIN32)
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include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
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endif()
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include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
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# Add linking directories:
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link_directories(${PROJECT_BINARY_DIR})
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# Load all of our third party directories
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add_subdirectory(thirdparty)
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if (UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
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endif()
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# Glob together all headers that need to be precompiled
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file(
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GLOB HEADERS_DDATABASE
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
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${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
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)
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file(
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GLOB HEADERS_DZONEMANAGER
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dZoneManager/*.h
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)
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file(
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GLOB HEADERS_DCOMMON
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dCommon/*.h
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)
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file(
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GLOB HEADERS_DGAME
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dGame/Entity.h
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/EntityManager.h
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${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h
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)
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# Add our library subdirectories for creation of the library object
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add_subdirectory(dCommon)
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add_subdirectory(dDatabase)
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add_subdirectory(dChatFilter)
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add_subdirectory(dNet)
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add_subdirectory(dScripts) # Add for dGame to use
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add_subdirectory(dGame)
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add_subdirectory(dZoneManager)
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add_subdirectory(dNavigation)
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add_subdirectory(dPhysics)
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add_subdirectory(dServer)
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
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# Add platform specific common libraries
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if(UNIX)
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set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
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if(NOT APPLE AND ${INCLUDE_BACKTRACE})
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set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
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endif()
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endif()
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# Include all of our binary directories
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add_subdirectory(dWorldServer)
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add_subdirectory(dAuthServer)
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add_subdirectory(dChatServer)
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add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
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target_precompile_headers(
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dZoneManager PRIVATE
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${HEADERS_DZONEMANAGER}
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)
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# Need to specify to use the CXX compiler language here or else we get errors including <string>.
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target_precompile_headers(
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dDatabase PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
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)
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target_precompile_headers(
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dCommon PRIVATE
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${HEADERS_DCOMMON}
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)
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target_precompile_headers(
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tinyxml2 PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
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)
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if(${ENABLE_TESTING})
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add_subdirectory(tests)
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endif()
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