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https://github.com/DarkflameUniverse/DarkflameServer
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b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
#include "CDComponentsRegistryTable.h"
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#include "eReplicaComponentType.h"
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#include "dLogger.h"
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#include "Game.h"
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uint64_t CalculateId(uint64_t lhs, uint64_t rhs) {
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return (lhs << 32) | rhs;
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}
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void CDComponentsRegistryTable::ReadRow(CppSQLite3Query& rowData) {
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uint32_t id = rowData.getIntField("id", -1);
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eReplicaComponentType component_type = static_cast<eReplicaComponentType>(rowData.getIntField("component_type", 0));
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uint32_t component_id = rowData.getIntField("component_id", -1);
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auto insertedEntry = this->mappedEntries.insert_or_assign(CalculateId(id, static_cast<uint64_t>(component_type)), component_id);
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DluAssert(insertedEntry.second == true);
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}
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CDComponentsRegistryTable::CDComponentsRegistryTable() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ComponentsRegistry");
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while (!tableData.eof()) {
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ReadRow(tableData);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
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const auto iter = this->mappedEntries.find(CalculateId(id, static_cast<uint64_t>(componentType)));
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return iter != this->mappedEntries.end() ? iter->second : defaultValue;
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}
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