DarkflameServer/dDatabase/Tables/CDMissionsTable.cpp
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00

125 lines
5.3 KiB
C++

#include "CDMissionsTable.h"
CDMissions CDMissionsTable::Default = {};
//! Constructor
CDMissionsTable::CDMissionsTable(void) {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
while (!tableData.eof()) {
CDMissions entry;
entry.id = tableData.getIntField("id", -1);
entry.defined_type = tableData.getStringField("defined_type", "");
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
entry.UISortOrder = tableData.getIntField("UISortOrder", -1);
entry.offer_objectID = tableData.getIntField("offer_objectID", -1);
entry.target_objectID = tableData.getIntField("target_objectID", -1);
entry.reward_currency = tableData.getInt64Field("reward_currency", -1);
entry.LegoScore = tableData.getIntField("LegoScore", -1);
entry.reward_reputation = tableData.getIntField("reward_reputation", -1);
entry.isChoiceReward = tableData.getIntField("isChoiceReward", -1) == 1 ? true : false;
entry.reward_item1 = tableData.getIntField("reward_item1", 0);
entry.reward_item1_count = tableData.getIntField("reward_item1_count", 0);
entry.reward_item2 = tableData.getIntField("reward_item2", 0);
entry.reward_item2_count = tableData.getIntField("reward_item2_count", 0);
entry.reward_item3 = tableData.getIntField("reward_item3", 0);
entry.reward_item3_count = tableData.getIntField("reward_item3_count", 0);
entry.reward_item4 = tableData.getIntField("reward_item4", 0);
entry.reward_item4_count = tableData.getIntField("reward_item4_count", 0);
entry.reward_emote = tableData.getIntField("reward_emote", -1);
entry.reward_emote2 = tableData.getIntField("reward_emote2", -1);
entry.reward_emote3 = tableData.getIntField("reward_emote3", -1);
entry.reward_emote4 = tableData.getIntField("reward_emote4", -1);
entry.reward_maximagination = tableData.getIntField("reward_maximagination", -1);
entry.reward_maxhealth = tableData.getIntField("reward_maxhealth", -1);
entry.reward_maxinventory = tableData.getIntField("reward_maxinventory", -1);
entry.reward_maxmodel = tableData.getIntField("reward_maxmodel", -1);
entry.reward_maxwidget = tableData.getIntField("reward_maxwidget", -1);
entry.reward_maxwallet = tableData.getIntField("reward_maxwallet", -1);
entry.repeatable = tableData.getIntField("repeatable", -1) == 1 ? true : false;
entry.reward_currency_repeatable = tableData.getIntField("reward_currency_repeatable", -1);
entry.reward_item1_repeatable = tableData.getIntField("reward_item1_repeatable", -1);
entry.reward_item1_repeat_count = tableData.getIntField("reward_item1_repeat_count", -1);
entry.reward_item2_repeatable = tableData.getIntField("reward_item2_repeatable", -1);
entry.reward_item2_repeat_count = tableData.getIntField("reward_item2_repeat_count", -1);
entry.reward_item3_repeatable = tableData.getIntField("reward_item3_repeatable", -1);
entry.reward_item3_repeat_count = tableData.getIntField("reward_item3_repeat_count", -1);
entry.reward_item4_repeatable = tableData.getIntField("reward_item4_repeatable", -1);
entry.reward_item4_repeat_count = tableData.getIntField("reward_item4_repeat_count", -1);
entry.time_limit = tableData.getIntField("time_limit", -1);
entry.isMission = tableData.getIntField("isMission", -1) ? true : false;
entry.missionIconID = tableData.getIntField("missionIconID", -1);
entry.prereqMissionID = tableData.getStringField("prereqMissionID", "");
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
entry.inMOTD = tableData.getIntField("inMOTD", -1) == 1 ? true : false;
entry.cooldownTime = tableData.getInt64Field("cooldownTime", -1);
entry.isRandom = tableData.getIntField("isRandom", -1) == 1 ? true : false;
entry.randomPool = tableData.getStringField("randomPool", "");
entry.UIPrereqID = tableData.getIntField("UIPrereqID", -1);
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED_COLUMN(entry.HUDStates = tableData.getStringField("HUDStates", ""));
UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
Default.id = -1;
}
std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> predicate) {
std::vector<CDMissions> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
const std::vector<CDMissions>& CDMissionsTable::GetEntries(void) const {
return this->entries;
}
const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const {
for (const auto& entry : entries) {
if (entry.id == missionID) {
return const_cast<CDMissions*>(&entry);
}
}
return &Default;
}
const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& found) const {
for (const auto& entry : entries) {
if (entry.id == missionID) {
found = true;
return entry;
}
}
found = false;
return Default;
}