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19 lines
560 B
C++
19 lines
560 B
C++
#include "AgSurvivalBuffStation.h"
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#include "SkillComponent.h"
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#include "dLogger.h"
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void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
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skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
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self->AddTimer("DestroyAfter10Seconds", 10.0f);
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}
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void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "DestroyAfter10Seconds") {
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self->Smash();
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}
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} |