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https://github.com/DarkflameUniverse/DarkflameServer
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c26086aff5
* Add path height correction on world load * Increase height because Nexus Tower is tall * Update height checker - Only go up and down, do not deviate from the point you are on - As a backup, use the nearestPoint on the nearestPoly, should detour be able to find one. - Add a debug assert to fail the program should toReturn differ from nearestPoint[1]. Update dNavMesh.cpp Update dNavMesh.cpp * Fix if condition to actually return the value... --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com> |
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.. | ||
CMakeLists.txt | ||
dZMCommon.h | ||
dZoneManager.cpp | ||
dZoneManager.h | ||
Level.cpp | ||
Level.h | ||
LUTriggers.h | ||
Spawner.cpp | ||
Spawner.h | ||
WorldConfig.h | ||
Zone.cpp | ||
Zone.h |