DarkflameServer/dCommon/dEnums/dCommonVars.h
David Markowitz 3222e78815
Implement undo action for pre-built models (#830)
Brick building as of right now does not implement the undo action properly.  This commit addresses the issue with undoing button being non-functional server side and implements the GM needed for addressing further issues.

Implement GameMessage UnUseModel which is called when a model in BrickBuilding is UnUsed.  Important for UGC content down the line.  Final code has been tested as follows:
1. Placed a model in brick build
2. saved placed a brick
3. repeat 2 and 3 twice more for 6 total models
4. Place a new model in brick mode and then edit all 7 models into one brick model instance
5. Pressing undo returns the converted model to the inventory and properly discards the other 6 without crashing.  Intended live behavior is to store this in the inventory instead however behind the scenes work is needed to implement UGC models properly.

Implement enum

Implement the BlueprintSaveResponseType enum so there are less magic numbers sent via packets.
Correct int sizes from unsigned int to uint32_t

Add deserialize test

Add a test for de-serializing a GM that is sent to the client.  Assertions verify the data is in the correct order and has no extra information.
2022-11-27 16:48:46 -08:00

659 lines
23 KiB
C++

#pragma once
#ifndef __DCOMMONVARS__H__
#define __DCOMMONVARS__H__
#include <cstdint>
#include <string>
#include <set>
#include "../thirdparty/raknet/Source/BitStream.h"
#pragma warning (disable:4251) //Disables SQL warnings
typedef int RESTICKET;
const int highFrameRate = 16; //60fps
const int mediumFramerate = 33; //30fps
const int lowFramerate = 66; //15fps
//========== MACROS ===========
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
//=========== TYPEDEFS ==========
typedef int32_t LOT; //!< A LOT
typedef int64_t LWOOBJID; //!< An object ID (should be unsigned actually but ok)
typedef int32_t TSkillID; //!< A skill ID
typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
typedef uint16_t LWOMAPID; //!< Used for Map IDs
typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
typedef uint32_t STRIPID;
typedef uint32_t BEHAVIORSTATE;
typedef int32_t PetTamingPiece; //!< Pet Taming Pieces
const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
const LOT LOT_NULL = -1; //!< A null LOT
const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
const uint32_t INVENTORY_INVALID = -1; //!< Invalid Inventory
const uint32_t INVENTORY_DEFAULT = -1; //!< Default Inventory
const uint32_t StatusChangeInfo = 0; //!< Status Change Info (???)
const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
typedef std::set<LWOOBJID> TSetObjID;
const float PI = 3.14159f;
#if defined(__unix) || defined(__APPLE__)
//For Linux:
typedef __int64_t __int64;
#endif
//============ STRUCTS ==============
struct LWOSCENEID {
public:
LWOSCENEID() { m_sceneID = -1; m_layerID = 0; }
LWOSCENEID(int sceneID) { m_sceneID = sceneID; m_layerID = 0; }
LWOSCENEID(int sceneID, unsigned int layerID) { m_sceneID = sceneID; m_layerID = layerID; }
LWOSCENEID& operator=(const LWOSCENEID& rhs) { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
LWOSCENEID& operator=(const int rhs) { m_sceneID = rhs; m_layerID = 0; return *this; }
bool operator<(const LWOSCENEID& rhs) const { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
bool operator<(const int rhs) const { return m_sceneID < rhs; }
bool operator==(const LWOSCENEID& rhs) const { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
bool operator==(const int rhs) const { return m_sceneID == rhs; }
const int GetSceneID() const { return m_sceneID; }
const unsigned int GetLayerID() const { return m_layerID; }
void SetSceneID(const int sceneID) { m_sceneID = sceneID; }
void SetLayerID(const unsigned int layerID) { m_layerID = layerID; }
private:
int m_sceneID;
unsigned int m_layerID;
};
struct LWOZONEID {
public:
const LWOMAPID& GetMapID() const { return m_MapID; }
const LWOINSTANCEID& GetInstanceID() const { return m_InstanceID; }
const LWOCLONEID& GetCloneID() const { return m_CloneID; }
//In order: def constr, constr, assign op
LWOZONEID() { m_MapID = LWOMAPID_INVALID; m_InstanceID = LWOINSTANCEID_INVALID; m_CloneID = LWOCLONEID_INVALID; }
LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
LWOZONEID(const LWOZONEID& replacement) { *this = replacement; }
private:
LWOMAPID m_MapID; //1000 for VE, 1100 for AG, etc...
LWOINSTANCEID m_InstanceID; //Instances host the same world, but on a different dWorld process.
LWOCLONEID m_CloneID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
};
const LWOSCENEID LWOSCENEID_INVALID = -1;
struct LWONameValue {
uint32_t length = 0; //!< The length of the name
std::u16string name; //!< The name
LWONameValue(void) {}
LWONameValue(const std::u16string& name) {
this->name = name;
this->length = static_cast<uint32_t>(name.length());
}
~LWONameValue(void) {}
};
struct FriendData {
public:
bool isOnline = false;
bool isBestFriend = false;
bool isFTP = false;
LWOZONEID zoneID;
LWOOBJID friendID;
std::string friendName;
void Serialize(RakNet::BitStream& bitStream) {
bitStream.Write<uint8_t>(isOnline);
bitStream.Write<uint8_t>(isBestFriend);
bitStream.Write<uint8_t>(isFTP);
bitStream.Write<uint32_t>(0); //???
bitStream.Write<uint8_t>(0); //???
bitStream.Write(zoneID.GetMapID());
bitStream.Write(zoneID.GetInstanceID());
bitStream.Write(zoneID.GetCloneID());
bitStream.Write(friendID);
uint32_t maxSize = 33;
uint32_t size = static_cast<uint32_t>(friendName.length());
uint32_t remSize = static_cast<uint32_t>(maxSize - size);
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write(static_cast<uint16_t>(friendName[i]));
}
for (uint32_t j = 0; j < remSize; ++j) {
bitStream.Write(static_cast<uint16_t>(0));
}
bitStream.Write<uint32_t>(0); //???
bitStream.Write<uint16_t>(0); //???
}
};
struct Brick {
uint32_t designerID;
uint32_t materialID;
};
//This union is used by the behavior system
union suchar {
unsigned char usigned;
char svalue;
};
//=========== DLU ENUMS ============
enum eGameMasterLevel : int32_t {
GAME_MASTER_LEVEL_CIVILIAN = 0, // Normal player.
GAME_MASTER_LEVEL_FORUM_MODERATOR = 1, // No permissions on live servers.
GAME_MASTER_LEVEL_JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
GAME_MASTER_LEVEL_MODERATOR = 3, // Can return lost items.
GAME_MASTER_LEVEL_SENIOR_MODERATOR = 4, // Can ban.
GAME_MASTER_LEVEL_LEAD_MODERATOR = 5, // Can approve properties.
GAME_MASTER_LEVEL_JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
GAME_MASTER_LEVEL_INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
GAME_MASTER_LEVEL_DEVELOPER = 8, // Active developer, full permissions on live.
GAME_MASTER_LEVEL_OPERATOR = 9 // Can shutdown server for restarts & updates.
};
//=========== LU ENUMS ============
//! An enum for object ID bits
enum eObjectBits : int32_t {
OBJECT_BIT_PERSISTENT = 32, //!< The 32 bit index
OBJECT_BIT_CLIENT = 46, //!< The 46 bit index
OBJECT_BIT_SPAWNED = 58, //!< The 58 bit index
OBJECT_BIT_CHARACTER = 60 //!< The 60 bit index
};
//! An enum for MatchUpdate types
enum eMatchUpdate : int {
MATCH_UPDATE_PLAYER_JOINED = 0,
MATCH_UPDATE_PLAYER_LEFT = 1,
MATCH_UPDATE_TIME = 3,
MATCH_UPDATE_TIME_START_DELAY = 4,
MATCH_UPDATE_PLAYER_READY = 5,
MATCH_UPDATE_PLAYER_UNREADY = 6
};
//! An enum for camera cycling modes
enum eCyclingMode : uint32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
enum eCinematicEvent : uint32_t {
STARTED,
WAYPOINT,
ENDED,
};
//! An enum for character creation responses
enum eCreationResponse : uint8_t {
CREATION_RESPONSE_SUCCESS = 0, //!< The creation was successful
CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE, //!< The Object ID can't be used
CREATION_RESPONSE_NAME_NOT_ALLOWED, //!< The name is not allowed
CREATION_RESPONSE_PREDEFINED_NAME_IN_USE, //!< The predefined name is already in use
CREATION_RESPONSE_CUSTOM_NAME_IN_USE //!< The custom name is already in use
};
//! An enum for login responses
enum eLoginResponse : uint8_t {
LOGIN_RESPONSE_GENERAL_FAILED = 0,
LOGIN_RESPONSE_SUCCESS = 1,
LOGIN_RESPONSE_BANNED = 2,
LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH = 5,
LOGIN_RESPONSE_WRONG_PASS_OR_USER = 6,
LOGIN_RESPONSE_ACCOUNT_LOCKED = 7
};
//! An enum for character rename responses
enum eRenameResponse : uint8_t {
RENAME_RESPONSE_SUCCESS = 0, //!< The renaming was successful
RENAME_RESPONSE_UNKNOWN_ERROR, //!< There was an unknown error
RENAME_RESPONSE_NAME_UNAVAILABLE, //!< The name is unavailable
RENAME_RESPONSE_NAME_IN_USE //!< The name is already in use
};
//! A replica packet type
enum eReplicaPacketType {
PACKET_TYPE_CONSTRUCTION, //!< A construction packet
PACKET_TYPE_SERIALIZATION, //!< A serialization packet
PACKET_TYPE_DESTRUCTION //!< A destruction packet
};
enum ServerDisconnectIdentifiers {
SERVER_DISCON_UNKNOWN_SERVER_ERROR = 0, //!< Unknown server error
SERVER_DISCON_DUPLICATE_LOGIN = 4, //!< Used when another user with the same username is logged in (duplicate login)
SERVER_DISCON_SERVER_SHUTDOWN = 5, //!< Used when the server is shutdown
SERVER_DISCON_SERVER_MAP_LOAD_FAILURE = 6, //!< Used when the server cannot load a map
SERVER_DISCON_INVALID_SESSION_KEY = 7, //!< Used if the session is invalid
SERVER_DISCON_ACCOUNT_NOT_IN_PENDING_LIST = 8, //!< ???
SERVER_DISCON_CHARACTER_NOT_FOUND = 9, //!< Used if a character that the server has is not found (i.e, corruption with user-player data)
SERVER_DISCON_CHARACTER_CORRUPTED = 10, //!< Similar to abovce
SERVER_DISCON_KICK = 11, //!< Used if the user is kicked from the server
SERVER_DISCON_FREE_TRIAL_EXPIRED = 12, //!< Used if the user's free trial expired
SERVER_DISCON_PLAY_SCHEDULE_TIME_DONE = 13 //!< Used if the user's play time is used up
};
//! The Behavior Types for use with the AI system
enum eCombatBehaviorTypes : uint32_t {
PASSIVE = 0, //!< The object is passive
AGGRESSIVE = 1, //!< The object is aggressive
PASSIVE_TURRET = 2, //!< The object is a passive turret
AGGRESSIVE_TURRET = 3 //!< The object is an aggressive turret
};
//! The Combat Role Type for use with the AI system
enum eCombatRoleType : uint32_t {
MELEE = 0, //!< Used for melee attacks
RANGED = 1, //!< Used for range attacks
SUPPORT = 2 //!< Used for support
};
//! The kill types for the Die packet
enum eKillType : uint32_t {
VIOLENT,
SILENT
};
//! The various world states used throughout the server
enum eObjectWorldState {
WORLDSTATE_INWORLD, //!< Probably used when the object is in the world
WORLDSTATE_ATTACHED, //!< Probably used when the object is attached to another object
WORLDSTATE_INVENTORY //!< Probably used when the object is in an inventory
};
//! The trigger stats (???)
enum eTriggerStat {
INVALID_STAT, //!< ???
HEALTH, //!< Probably used for health
ARMOR, //!< Probably used for armor
IMAGINATION //!< Probably used for imagination
};
//! The trigger operations (???)
enum eTriggerOperator {
INVALID_OPER, //!< ???
EQUAL, //!< ???
NOT_EQUAL, //!< ???
GREATER, //!< ???
GREATER_EQUAL, //!< ???
LESS, //!< ???
LESS_EQUAL //!< ???
};
//! The various build types
enum eBuildType {
BUILD_NOWHERE, //!< Used if something can't be built anywhere
BUILD_IN_WORLD, //!< Used if something can be built in the world
BUILD_ON_PROPERTY //!< Used if something can be build on a property
};
//! Quickbuild fail reasons
enum eFailReason : uint32_t {
REASON_NOT_GIVEN,
REASON_OUT_OF_IMAGINATION,
REASON_CANCELED_EARLY,
REASON_BUILD_ENDED
};
//! Terminate interaction type
enum eTerminateType : uint32_t {
RANGE,
USER,
FROM_INTERACTION
};
//! The combat state
enum eCombatState {
IDLE, //!< The AI is in an idle state
AGGRO, //!< The AI is in an aggressive state
TETHER, //!< The AI is being redrawn back to tether point
SPAWN, //!< The AI is spawning
DEAD //!< The AI is dead
};
enum eControlSceme {
SCHEME_A,
SCHEME_D,
SCHEME_GAMEPAD,
SCHEME_E,
SCHEME_FPS,
SCHEME_DRIVING,
SCHEME_TAMING,
SCHEME_MODULAR_BUILD,
SCHEME_WEAR_A_ROBOT //== freecam?
};
enum eStunState {
PUSH,
POP
};
enum eNotifyType {
NOTIFY_TYPE_SUCCESS,
NOTIFY_TYPE_QUIT,
NOTIFY_TYPE_FAILED,
NOTIFY_TYPE_BEGIN,
NOTIFY_TYPE_READY,
NOTIFY_TYPE_NAMINGPET
};
enum eReplicaComponentType : int32_t {
COMPONENT_TYPE_CONTROLLABLE_PHYSICS = 1, //!< The ControllablePhysics Component
COMPONENT_TYPE_RENDER = 2, //!< The Render Component
COMPONENT_TYPE_SIMPLE_PHYSICS = 3, //!< The SimplePhysics Component
COMPONENT_TYPE_CHARACTER = 4, //!< The Character Component
COMPONENT_TYPE_SCRIPT = 5, //!< The Script Component
COMPONENT_TYPE_BOUNCER = 6, //!< The Bouncer Component
COMPONENT_TYPE_BUFF = 7, //!< The Buff Component
COMPONENT_TYPE_SKILL = 9, //!< The Skill Component
COMPONENT_TYPE_ITEM = 11, //!< The Item Component
COMPONENT_TYPE_VENDOR = 16, //!< The Vendor Component
COMPONENT_TYPE_INVENTORY = 17, //!< The Inventory Component
COMPONENT_TYPE_SHOOTING_GALLERY = 19, //!< The Shooting Gallery Component
COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS = 20, //!< The RigidBodyPhantomPhysics Component
COMPONENT_TYPE_COLLECTIBLE = 23, //!< The Collectible Component
COMPONENT_TYPE_MOVING_PLATFORM = 25, //!< The MovingPlatform Component
COMPONENT_TYPE_PET = 26, //!< The Pet Component
COMPONENT_TYPE_VEHICLE_PHYSICS = 30, //!< The VehiclePhysics Component
COMPONENT_TYPE_MOVEMENT_AI = 31, //!< The MovementAI Component
COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component
COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component
COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component
COMPONENT_TYPE_MODEL = 42, //!< The Model Component
COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component
COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component
COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component
COMPONENT_TYPE_SWITCH = 49, //!< The Switch Component
COMPONENT_TYPE_ZONE_CONTROL = 50, //!< The ZoneControl Component
COMPONENT_TYPE_PACKAGE = 53, //!< The Package Component
COMPONENT_TYPE_PLAYER_FLAG = 58, //!< The PlayerFlag Component
COMPONENT_TYPE_BASE_COMBAT_AI = 60, //!< The BaseCombatAI Component
COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
COMPONENT_TYPE_RACING_STATS = 74, //!< The Racing Stats Component
COMPONENT_TYPE_SOUND_TRIGGER = 77, //!< The Sound Trigger Component
COMPONENT_TYPE_PROXIMITY_MONITOR = 78, //!< The Proximity Monitor Component
COMPONENT_TYPE_MISSION = 84, //!< The Mission Component
COMPONENT_TYPE_ROCKET_LAUNCH_LUP = 97, //!< The LUP Launchpad Componen
COMPONENT_TYPE_RAIL_ACTIVATOR = 104, //!< The Rail Activator Component
COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT = 106, //!< The Player Forced Movement Component
COMPONENT_TYPE_POSSESSABLE = 108, //!< The Possessable Component
COMPONENT_TYPE_LEVEL_PROGRESSION = 109, //!< The Level Progression Component
COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component
COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component
COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component
};
enum class UseItemResponse : uint32_t {
NoImaginationForPet = 1,
FailedPrecondition,
MountsNotAllowed
};
/**
* Represents the different types of inventories an entity may have
*/
enum eInventoryType : uint32_t {
ITEMS = 0,
VAULT_ITEMS,
BRICKS,
MODELS_IN_BBB,
TEMP_ITEMS = 4,
MODELS,
TEMP_MODELS,
BEHAVIORS,
PROPERTY_DEEDS,
VENDOR_BUYBACK = 11,
HIDDEN = 12, //Used for missional items
VAULT_MODELS = 14,
ITEM_SETS, //internal
INVALID // made up, for internal use!!!
};
enum eRebuildState : uint32_t {
REBUILD_OPEN,
REBUILD_COMPLETED = 2,
REBUILD_RESETTING = 4,
REBUILD_BUILDING,
REBUILD_INCOMPLETE
};
/**
* The loot source's type.
*/
enum eLootSourceType : int32_t {
LOOT_SOURCE_NONE = 0,
LOOT_SOURCE_CHEST,
LOOT_SOURCE_MISSION,
LOOT_SOURCE_MAIL,
LOOT_SOURCE_CURRENCY,
LOOT_SOURCE_ACHIEVEMENT,
LOOT_SOURCE_TRADE,
LOOT_SOURCE_QUICKBUILD,
LOOT_SOURCE_DELETION,
LOOT_SOURCE_VENDOR,
LOOT_SOURCE_ACTIVITY,
LOOT_SOURCE_PICKUP,
LOOT_SOURCE_BRICK,
LOOT_SOURCE_PROPERTY,
LOOT_SOURCE_MODERATION,
LOOT_SOURCE_EXHIBIT,
LOOT_SOURCE_INVENTORY,
LOOT_SOURCE_CLAIMCODE,
LOOT_SOURCE_CONSUMPTION,
LOOT_SOURCE_CRAFTING,
LOOT_SOURCE_LEVEL_REWARD,
LOOT_SOURCE_RELOCATE
};
enum eGameActivities : uint32_t {
ACTIVITY_NONE,
ACTIVITY_QUICKBUILDING,
ACTIVITY_SHOOTING_GALLERY,
ACTIVITY_RACING,
ACTIVITY_PINBALL,
ACTIVITY_PET_TAMING
};
enum ePlayerFlags {
BTARR_TESTING = 0,
PLAYER_HAS_ENTERED_PET_RANCH = 1,
MINIMAP_UNLOCKED = 2,
ACTIVITY_REBUILDING_FAIL_TIME = 3,
ACTIVITY_REBUILDING_FAIL_RANGE = 4,
ACTIVITY_SHOOTING_GALLERY_HELP = 5,
HELP_WALKING_CONTROLS = 6,
FIRST_SMASHABLE = 7,
FIRST_IMAGINATION_PICKUP = 8,
FIRST_DAMAGE = 9,
FIRST_ITEM = 10,
FIRST_BRICK = 11,
FIRST_CONSUMABLE = 12,
FIRST_EQUIPPABLE = 13,
CHAT_HELP = 14,
FIRST_PET_TAMING_MINIGAME = 15,
FIRST_PET_ON_SWITCH = 16,
FIRST_PET_JUMPED_ON_SWITCH = 17,
FIRST_PET_FOUND_TREASURE = 18,
FIRST_PET_DUG_TREASURE = 19,
FIRST_PET_OWNER_ON_PET_BOUNCER = 20,
FIRST_PET_DESPAWN_NO_IMAGINATION = 21,
FIRST_PET_SELECTED_ENOUGH_BRICKS = 22,
FIRST_EMOTE_UNLOCKED = 23,
GF_PIRATE_REP = 24,
AG_BOB_CINEMATIC_EVENT = 25,
HELP_JUMPING_CONTROLS = 26,
HELP_DOUBLE_JUMP_CONTROLS = 27,
HELP_CAMERA_CONTROLS = 28,
HELP_ROTATE_CONTROLS = 29,
HELP_SMASH = 30,
MONUMENT_INTRO_MUSIC_PLAYED = 31,
BEGINNING_ZONE_SUMMARY_DISPLAYED = 32,
AG_FINISH_LINE_BUILT = 33,
AG_BOSS_AREA_FOUND = 34,
AG_LANDED_IN_BATTLEFIELD = 35,
GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36,
MODULAR_BUILD_STARTED = 37,
MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38,
THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39,
BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40,
HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41,
MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42,
FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43,
ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44,
JOINED_A_FACTION = 45,
VENTURE_FACTION = 46,
ASSEMBLY_FACTION = 47,
PARADOX_FACTION = 48,
SENTINEL_FACTION = 49,
LUP_WORLD_ACCESS = 50,
AG_FIRST_FLAG_COLLECTED = 51,
TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52,
MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53,
MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54,
AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
GF_PET_DIG_FLAG_1 = 56,
GF_PET_DIG_FLAG_2 = 57,
GF_PET_DIG_FLAG_3 = 58,
SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59,
GF_PLAYER_FALL_DEATH = 60,
GF_PLAYER_CAN_GET_FLAG_1 = 61,
GF_PLAYER_CAN_GET_FLAG_2 = 62,
GF_PLAYER_CAN_GET_FLAG_3 = 63,
ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64,
AG_FIRST_COMBAT_COMPLETE = 65,
AG_COMPLETE_BOB_MISSION = 66,
NJ_GARMADON_CINEMATIC_SEEN = 125,
ELEPHANT_PET_3050 = 801,
CAT_PET_3054 = 802,
TRICERATOPS_PET_3195 = 803,
TERRIER_PET_3254 = 804,
SKUNK_PET_3261 = 805,
LION_PET_3520 = 806,
BUNNY_PET_3672 = 807,
CROCODILE_PET_3994 = 808,
DOBERMAN_PET_5635 = 809,
BUFFALO_PET_5636 = 810,
ROBOT_DOG_PET_5637 = 811,
EUROPEAN_DRAGON_PET_5639 = 812,
TORTOISE_PET_5640 = 813,
ASIAN_DRAGON_PET_5641 = 814,
MANTIS_PET_5642 = 815,
PANDA_PET_5643 = 816,
WARTHOG_PET_6720 = 817,
GOAT_PET_7638 = 818,
CRAB_PET_7694 = 819,
AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001,
AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003,
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004,
AG_SPACE_SHIP_BINOC_AT_BOB = 1005,
AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101,
AG_BATTLE_BINOC_AT_PARADOX = 1102,
AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103,
AG_BATTLE_BINOC_AT_BECK = 1104,
AG_MONUMENT_BINOC_INTRO = 1105,
AG_MONUMENT_BINOC_OUTRO = 1106,
AG_LAUNCH_BINOC_INTRO = 1107,
AG_LAUNCH_BINOC_BISON = 1108,
AG_LAUNCH_BINOC_SHARK = 1109,
NS_BINOC_CONCERT_TRANSITION = 1201,
NS_BINOC_RACE_PLACE_TRANSITION = 1202,
NS_BINOC_BRICK_ANNEX_TRANSITION = 1203,
NS_BINOC_GF_LAUNCH = 1204,
NS_BINOC_FV_LAUNCH = 1205,
NS_BINOC_BRICK_ANNEX_WATER = 1206,
NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207,
NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208,
NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209,
NS_BINOC_TBA = 1210,
NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211,
NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212,
NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213,
NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214,
NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215,
NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216,
NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217,
NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218,
NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219,
NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220,
PR_BINOC_AT_LAUNCH_PAD = 1251,
PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252,
PR_BINOC_AT_FIRST_PET_BOUNCER = 1253,
PR_BINOC_ON_BY_CROWS_NEST = 1254,
PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261,
PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262,
PR_PET_DIG_UNDER_QB_BRIDGE = 1263,
PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264,
PR_PET_DIG_BY_LAUNCH_PAD = 1265,
PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266,
GF_BINOC_ON_LANDING_PAD = 1301,
GF_BINOC_AT_RAVINE_START = 1302,
GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303,
GF_BINOC_AT_TURTLE_AREA = 1304,
GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305,
GF_BINOC_IN_ELEPHANTS_AREA = 1306,
GF_BINOC_IN_RACING_AREA = 1307,
GF_BINOC_IN_CROC_AREA = 1308,
GF_BINOC_IN_JAIL_AREA = 1309,
GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310,
NT_PLINTH_REBUILD = 1919,
NT_FACTION_SPY_DUKE = 1974,
NT_FACTION_SPY_OVERBUILD = 1976,
NT_FACTION_SPY_HAEL = 1977,
NJ_EARTH_SPINJITZU = 2030,
NJ_LIGHTNING_SPINJITZU = 2031,
NJ_ICE_SPINJITZU = 2032,
NJ_FIRE_SPINJITZU = 2033,
NJ_WU_SHOW_DAILY_CHEST = 2099
};
//======== FUNC ===========
template<typename T>
inline T const& clamp(const T& val, const T& low, const T& high) {
if (val < low) return low;
else if (val > high) return high;
return val;
}
#endif //!__DCOMMONVARS__H__