DarkflameServer/dGame/LeaderboardManager.cpp
David Markowitz 3448426caf commit
2023-05-09 22:00:13 -07:00

560 lines
19 KiB
C++

#include "LeaderboardManager.h"
#include <utility>
#include "Database.h"
#include "EntityManager.h"
#include "Character.h"
#include "Game.h"
#include "GameMessages.h"
#include "dLogger.h"
#include "dConfig.h"
#include "CDClientManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
#include "LDFFormat.h"
#include <sstream>
#include "CDActivitiesTable.h"
#include "Metrics.hpp"
LeaderboardManager::LeaderboardCache LeaderboardManager::leaderboardCache = {};
Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
this->gameID = gameID;
this->weekly = weekly;
this->infoType = infoType;
this->leaderboardType = leaderboardType;
this->relatedPlayer = relatedPlayer;
}
Leaderboard::~Leaderboard() {
for (auto& entry : entries) for (auto data : entry) delete data;
}
void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) {
bitStream->Write(gameID);
bitStream->Write(infoType);
std::ostringstream leaderboard;
Game::logger->Log("LeaderboardManager", "game is %i info type %i ", gameID, infoType);
leaderboard << "ADO.Result=7:1"; // Unused in 1.10.64, but is in captures
leaderboard << "\nResult.Count=1:1"; // number of results, always 1?
if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key"
leaderboard << "\nResult[0].RowCount=1:" << entries.size(); // number of rows
int32_t rowNumber = 0;
for (auto& entry : entries) {
for (auto* data : entry) {
Game::logger->Log("LeaderboardManager", "writing data %s", data->GetString().c_str());
WriteLeaderboardRow(leaderboard, rowNumber, data);
}
rowNumber++;
}
Game::logger->Log("LeaderboardManager", "leaderboard is %s", leaderboard.str().c_str());
// Serialize the thing to a BitStream
uint32_t leaderboardSize = leaderboard.tellp();
bitStream->Write<uint32_t>(leaderboardSize);
// Doing this all in 1 call so there is no possbility of a dangling pointer.
bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboard.tellp() * 2);
if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
bitStream->Write0();
bitStream->Write0();
}
bool Leaderboard::GetRankingQuery(std::string& lookupReturn) const {
if (this->infoType == InfoType::Top) {
lookupReturn = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY %s LIMIT 1";
return true;
} else {
lookupReturn = "SELECT id FROM leaderboard WHERE game_id = ? AND character_id = ? LIMIT 1";
return false;
}
}
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
if (rows->rowsCount() == 0) return;
this->entries.reserve(rows->rowsCount());
while (rows->next()) {
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
this->entries.push_back(std::vector<LDFBaseData*>());
auto& entry = this->entries.back();
entry.reserve(MAX_NUM_DATA_PER_ROW);
entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
entry.push_back(new LDFData<int32_t>(u"NumPlayed", 1));
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
switch (leaderboardType) {
case Type::ShootingGallery:
entry.push_back(new LDFData<float>(u"HitPercentage", rows->getDouble("hitPercentage")));
// HitPercentage:3 between 0 and 1
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("score")));
// Score:1
entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("streak")));
// Streak:1
break;
case Type::Racing:
entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("bestLapTime")));
// BestLapTime:3
entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("bestTime")));
// BestTime:3
entry.push_back(new LDFData<int32_t>(u"License", 1));
// License:1 - 1 if player has completed mission 637 and 0 otherwise
entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
// NumWins:1
break;
case Type::UnusedLeaderboard4:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("score")));
// Points:1
break;
case Type::MonumentRace:
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("bestTime")));
// Time:1(?)
break;
case Type::FootRace:
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("bestTime")));
// Time:1
break;
case Type::Survival:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("score")));
// Points:1
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("bestTime")));
// Time:1
break;
case Type::SurvivalNS:
entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("score")));
// Wave:1
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("bestTime")));
// Time:1
break;
case Type::Donations:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("score")));
// Score:1
break;
case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
default:
break;
}
}
}
std::string Leaderboard::GetColumns(Leaderboard::Type leaderboardType) {
std::string columns;
switch (leaderboardType) {
case Type::ShootingGallery:
columns = "hitPercentage, score, streak";
break;
case Type::Racing:
columns = "bestLapTime, bestTime, numWins";
break;
case Type::UnusedLeaderboard4:
columns = "score";
break;
case Type::MonumentRace:
columns = "bestTime";
break;
case Type::FootRace:
columns = "bestTime";
break;
case Type::Survival:
columns = "bestTime, score";
break;
case Type::SurvivalNS:
columns = "bestTime, score";
break;
case Type::Donations:
columns = "score";
break;
case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
return columns;
}
std::string Leaderboard::GetInsertFormat(Leaderboard::Type leaderboardType) {
std::string columns;
switch (leaderboardType) {
case Type::ShootingGallery:
columns = "hitPercentage=%f, score=%i, streak=%i";
break;
case Type::Racing:
columns = "bestLapTime=%i, bestTime=%i, numWins=numWins + %i";
break;
case Type::UnusedLeaderboard4:
columns = "score=%i";
break;
case Type::MonumentRace:
columns = "bestTime=%i";
break;
case Type::FootRace:
columns = "bestTime=%i";
break;
case Type::Survival:
columns = "bestTime=%i, score=%i";
break;
case Type::SurvivalNS:
columns = "bestTime=%i, score=%i";
break;
case Type::Donations:
columns = "score=%i";
break;
case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
return columns;
}
std::string Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
std::string orderBase;
switch (leaderboardType) {
case Type::ShootingGallery:
orderBase = "score DESC, streak DESC, hitPercentage DESC";
break;
case Type::Racing:
orderBase = "bestTime ASC, bestLapTime ASC, numWins DESC";
break;
case Type::UnusedLeaderboard4:
orderBase = "score DESC";
break;
case Type::MonumentRace:
orderBase = "bestTime ASC";
break;
case Type::FootRace:
orderBase = "bestTime DESC";
break;
case Type::Survival:
orderBase = "score DESC, bestTime DESC";
break;
case Type::SurvivalNS:
orderBase = "bestTime DESC, score DESC";
break;
case Type::Donations:
orderBase = "score DESC";
break;
case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
}
return orderBase;
}
void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
resultStart++;
resultEnd++;
std::string queryBase =
R"QUERY(
WITH leaderboardsRanked AS (
SELECT leaderboard.*, charinfo.name,
RANK() OVER
(
ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
) AS ranking
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
WHERE game_id = ? %s
),
myStanding AS (
SELECT
ranking as myRank
FROM leaderboardsRanked
WHERE id = ?
),
lowestRanking AS (
SELECT MAX(ranking) AS lowestRank
FROM leaderboardsRanked
)
SELECT %s, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
WHERE leaderboardsRanked.ranking
BETWEEN
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 10)
AND
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
ORDER BY ranking ASC;
)QUERY";
const char* friendsQuery =
R"QUERY( AND (
character_id IN (
SELECT fr.requested_player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player
FROM friends
) AS fr
JOIN charinfo AS ci
ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL
)
OR character_id = ?
)
)QUERY";
std::string orderBase = GetOrdering(this->leaderboardType);
std::string selectBase = GetColumns(this->leaderboardType);
constexpr uint16_t STRING_LENGTH = 1526;
char lookupBuffer[STRING_LENGTH];
// If we are getting the friends leaderboard, add the friends query, otherwise fill it in with nothing.
if (this->infoType == InfoType::Friends) {
snprintf(lookupBuffer, STRING_LENGTH, queryBase.c_str(),
orderBase.c_str(), friendsQuery, selectBase.c_str(), resultStart, resultEnd);
}
else {
snprintf(lookupBuffer, STRING_LENGTH, queryBase.c_str(),
orderBase.c_str(), "", selectBase.c_str(), resultStart, resultEnd);
}
std::string baseLookupStr;
char baseRankingBuffer[STRING_LENGTH];
bool neededFormatting = GetRankingQuery(baseLookupStr);
// If we need to format the base ranking query, do so, otherwise just copy the query since it's already formatted.
if (neededFormatting) snprintf(baseRankingBuffer, STRING_LENGTH, baseLookupStr.c_str(), orderBase.c_str());
else std::copy(baseLookupStr.begin(), baseLookupStr.end() + 1, baseRankingBuffer);
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt(baseRankingBuffer));
baseQuery->setInt(1, this->gameID);
if (!neededFormatting) {
baseQuery->setInt(2, this->relatedPlayer);
}
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
Game::logger->Log("LeaderboardManager", "%s", baseRankingBuffer);
if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
// Create and execute the actual save here
Game::logger->Log("LeaderboardManager", "query is %s", lookupBuffer);
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
query->setInt(1, this->gameID);
if (this->infoType == InfoType::Friends) {
query->setInt(2, this->relatedPlayer);
query->setInt(3, this->relatedPlayer);
query->setInt(4, this->relatedPlayer);
query->setInt(5, relatedPlayerLeaderboardId);
} else {
query->setInt(2, relatedPlayerLeaderboardId);
}
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
QueryToLdf(result);
}
void Leaderboard::Send(LWOOBJID targetID) {
auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
if (player != nullptr) {
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
}
}
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) {
va_list args;
va_start(args, argumentCount);
SaveScore(playerID, gameID, leaderboardType, args);
va_end(args);
}
std::string FormatInsert(const std::string& columns, const std::string& format, va_list args, bool useUpdate) {
const char* insertClause = "INSERT";
const char* updateClause = "UPDATE";
const char* queryType = useUpdate ? updateClause : insertClause;
const char* insertFilter = ", character_id = ?, game_id = ?, timesPlayed = 1";
const char* updateFilter = ", timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?";
const char* usedFilter = useUpdate ? updateFilter : insertFilter;
constexpr uint16_t STRING_LENGTH = 400;
char formattedInsert[STRING_LENGTH];
auto queryBase = "%s leaderboard SET %s %s;";
snprintf(formattedInsert, STRING_LENGTH, queryBase, queryType, format.c_str(), usedFilter);
char finishedQuery[STRING_LENGTH];
vsnprintf(finishedQuery, STRING_LENGTH, formattedInsert, args);
return finishedQuery;
}
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list activityScore) {
std::string selectedColumns = Leaderboard::GetColumns(leaderboardType);
std::string insertFormat = Leaderboard::GetInsertFormat(leaderboardType);
const char* lookup = "SELECT %s FROM leaderboard WHERE character_id = ? AND game_id = ?;";
constexpr uint16_t STRING_LENGTH = 400;
char lookupBuffer[STRING_LENGTH];
snprintf(lookupBuffer, STRING_LENGTH, lookup, selectedColumns.c_str());
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
query->setInt(1, playerID);
query->setInt(2, gameID);
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
std::va_list argsCopy;
va_copy(argsCopy, activityScore);
std::string saveQuery;
if (myScoreResult->next()) {
switch (leaderboardType) {
case Leaderboard::Type::ShootingGallery: {
int32_t oldScore = myScoreResult->getInt("score");
int32_t score;
score = va_arg(argsCopy, int32_t);
float oldHitPercentage = myScoreResult->getFloat("hitPercentage");
float hitPercentage;
hitPercentage = va_arg(argsCopy, double);
int32_t oldStreak = myScoreResult->getInt("streak");
int32_t streak;
streak = va_arg(argsCopy, int32_t);
if (score > oldScore || // If score is better
(score == oldScore && hitPercentage > oldHitPercentage) || // or if the score is tied and the hitPercentage is better
(score == oldScore && hitPercentage == oldHitPercentage && streak > oldStreak)) { // or if the score and hitPercentage are tied and the streak is better
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
}
break;
}
case Leaderboard::Type::Racing: {
uint32_t oldLapTime = myScoreResult->getFloat("bestLapTime");
uint32_t lapTime;
lapTime = va_arg(argsCopy, uint32_t);
uint32_t oldTime = myScoreResult->getFloat("bestTime");
uint32_t newTime;
newTime = va_arg(argsCopy, uint32_t);
bool won;
won = va_arg(argsCopy, int32_t);
if (newTime < oldTime ||
(newTime == oldTime && lapTime < oldLapTime)) {
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
} else if (won) {
std::unique_ptr<sql::PreparedStatement> incrementStatement(Database::CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
incrementStatement->setInt(1, playerID);
incrementStatement->setInt(2, gameID);
incrementStatement->executeUpdate();
}
break;
}
case Leaderboard::Type::UnusedLeaderboard4: {
int32_t oldScore = myScoreResult->getInt("score");
int32_t points;
points = va_arg(argsCopy, int32_t);
if (points > oldScore) {
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
}
break;
}
case Leaderboard::Type::MonumentRace: {
int32_t oldTime = myScoreResult->getInt("bestTime");
int32_t time;
time = va_arg(argsCopy, int32_t);
if (time < oldTime) {
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
}
break;
}
case Leaderboard::Type::FootRace: {
int32_t oldTime = myScoreResult->getInt("bestTime");
int32_t time;
time = va_arg(argsCopy, int32_t);
if (time > oldTime) {
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
}
break;
}
case Leaderboard::Type::Survival: {
int32_t oldTime = myScoreResult->getInt("bestTime");
int32_t time;
time = va_arg(argsCopy, int32_t);
int32_t oldPoints = myScoreResult->getInt("score");
int32_t points;
points = va_arg(argsCopy, int32_t);
if (points > oldPoints || (points == oldPoints && time < oldTime)) {
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
}
break;
}
case Leaderboard::Type::SurvivalNS: {
int32_t oldTime = myScoreResult->getInt("bestTime");
int32_t time;
time = va_arg(argsCopy, int32_t);
int32_t oldWave = myScoreResult->getInt("score");
int32_t wave;
wave = va_arg(argsCopy, int32_t);
if (time < oldTime || (time == oldTime && wave > oldWave)) {
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
}
break;
}
case Leaderboard::Type::Donations: {
int32_t oldScore = myScoreResult->getInt("score");
int32_t score;
score = va_arg(argsCopy, int32_t);
if (score > oldScore) {
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, true);
}
break;
}
case Leaderboard::Type::None:
default:
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
va_end(argsCopy);
return;
}
} else {
saveQuery = FormatInsert(selectedColumns, insertFormat, activityScore, false);
}
std::unique_ptr<sql::PreparedStatement> saveStatement;
if (!saveQuery.empty()) {
Game::logger->Log("LeaderboardManager", "Executing update with query %s", saveQuery.c_str());
std::unique_ptr<sql::PreparedStatement> updateStatement(Database::CreatePreppedStmt(saveQuery));
saveStatement = std::move(updateStatement);
} else {
Game::logger->Log("LeaderboardManager", "No new score to save, incrementing numTimesPlayed");
// Increment the numTimes this player has played this game.
std::unique_ptr<sql::PreparedStatement> updateStatement(Database::CreatePreppedStmt("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;"));
saveStatement = std::move(updateStatement);
}
saveStatement->setInt(1, playerID);
saveStatement->setInt(2, gameID);
saveStatement->execute();
va_end(argsCopy);
}
void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID, uint32_t resultStart, uint32_t resultEnd) {
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
leaderboard.SetupLeaderboard(resultStart, resultEnd);
leaderboard.Send(playerID);
}
Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
auto lookup = leaderboardCache.find(gameID);
if (lookup != leaderboardCache.end()) return lookup->second;
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
return (entry.ActivityID == gameID);
});
auto type = !activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
leaderboardCache.insert_or_assign(gameID, type);
return type;
}