mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
15954413ae
* rename rebuild to quickbuild * fix includes
34 lines
907 B
C++
34 lines
907 B
C++
#include "FvDragonSmashingGolemQb.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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#include "eQuickBuildState.h"
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void FvDragonSmashingGolemQb::OnStartup(Entity* self) {
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self->AddTimer("GolemBreakTimer", 10.5f);
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}
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void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "GolemBreakTimer") {
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self->Smash();
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}
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}
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void FvDragonSmashingGolemQb::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
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if (state == eQuickBuildState::COMPLETED) {
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RenderComponent::PlayAnimation(self, u"dragonsmash");
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const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
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auto* dragon = Game::entityManager->GetEntity(dragonId);
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if (dragon != nullptr) {
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dragon->OnFireEventServerSide(self, "rebuildDone");
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}
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self->CancelTimer("GolemBreakTimer");
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self->AddTimer("GolemBreakTimer", 10.5f);
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}
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}
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