mirror of
https://github.com/DarkflameUniverse/DarkflameServer
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15954413ae
* rename rebuild to quickbuild * fix includes
31 lines
926 B
C++
31 lines
926 B
C++
#include "GfJailWalls.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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#include "eQuickBuildState.h"
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void GfJailWalls::OnQuickBuildComplete(Entity* self, Entity* target) {
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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for (auto* spawner : Game::zoneManager->GetSpawnersByName("Jail0" + wall)) {
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spawner->Deactivate();
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}
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for (auto* spawner : Game::zoneManager->GetSpawnersByName("JailCaptain0" + wall)) {
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spawner->Deactivate();
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}
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}
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void GfJailWalls::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
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if (state != eQuickBuildState::RESETTING) return;
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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for (auto* spawner : Game::zoneManager->GetSpawnersByName("Jail0" + wall)) {
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spawner->Activate();
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}
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for (auto* spawner : Game::zoneManager->GetSpawnersByName("JailCaptain0" + wall)) {
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spawner->Activate();
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}
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}
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