mirror of
https://github.com/DarkflameUniverse/DarkflameServer
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e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
19 lines
599 B
C++
19 lines
599 B
C++
#include "NsModularBuild.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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if (bCompleted) {
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
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if (mission->GetMissionState(m_MissionNum) == eMissionState::ACTIVE) {
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for (LOT mod : modules) {
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if (mod == 9516 || mod == 9517 || mod == 9518) {
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mission->ForceProgress(m_MissionNum, 1178, 1);
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}
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}
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}
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}
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}
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