mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
#include "EnemySpiderSpawner.h"
|
|
#include "GameMessages.h"
|
|
#include "EntityManager.h"
|
|
#include "EntityInfo.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
//----------------------------------------------
|
|
//--Initiate egg hatching on call
|
|
//----------------------------------------------
|
|
void EnemySpiderSpawner::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3) {
|
|
if (args == "prepEgg") {
|
|
// Highlight eggs about to hatch with Maelstrom effect
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), 2856, u"maelstrom", "test", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
|
|
// Make indestructible
|
|
auto dest = static_cast<DestroyableComponent*>(self->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetFaction(-1);
|
|
}
|
|
Game::entityManager->SerializeEntity(self);
|
|
|
|
// Keep track of who prepped me
|
|
self->SetI64(u"SpawnOwner", sender->GetObjectID());
|
|
|
|
} else if (args == "hatchEgg") {
|
|
// Final countdown to pop
|
|
self->AddTimer("StartSpawnTime", hatchTime);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------
|
|
//--Called when timers are done
|
|
//----------------------------------------------------------------
|
|
void EnemySpiderSpawner::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "StartSpawnTime") {
|
|
SpawnSpiderling(self);
|
|
} else if (timerName == "SpawnSpiderling") {
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), 644, u"create", "egg_puff_b", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
|
|
//TODO: set the aggro radius larger
|
|
|
|
EntityInfo info{};
|
|
info.lot = 16197;
|
|
info.pos = self->GetPosition();
|
|
info.spawner = nullptr;
|
|
info.spawnerID = self->GetI64(u"SpawnOwner");
|
|
info.spawnerNodeID = 0;
|
|
|
|
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
|
if (newEntity) {
|
|
Game::entityManager->ConstructEntity(newEntity);
|
|
newEntity->GetGroups().push_back("BabySpider");
|
|
|
|
/*
|
|
auto* movementAi = newEntity->GetComponent<MovementAIComponent>();
|
|
|
|
movementAi->SetDestination(newEntity->GetPosition());
|
|
*/
|
|
}
|
|
|
|
self->ScheduleKillAfterUpdate();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------
|
|
//Called when it is finally time to release the Spiderlings
|
|
//--------------------------------------------------------------
|
|
void EnemySpiderSpawner::SpawnSpiderling(Entity* self) {
|
|
//Initiate the actual spawning
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), 2260, u"rebuild_medium", "dropdustmedium", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
self->AddTimer("SpawnSpiderling", spawnTime);
|
|
}
|