mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
d283bbd1c4
* fix: split apart big Cmake libraries * fix: formatting * fix: newline * fix: add quotes
63 lines
1.7 KiB
CMake
63 lines
1.7 KiB
CMake
set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
|
|
"AndBehavior.cpp"
|
|
"ApplyBuffBehavior.cpp"
|
|
"AreaOfEffectBehavior.cpp"
|
|
"AttackDelayBehavior.cpp"
|
|
"BasicAttackBehavior.cpp"
|
|
"Behavior.cpp"
|
|
"BehaviorBranchContext.cpp"
|
|
"BehaviorContext.cpp"
|
|
"BehaviorTemplates.cpp"
|
|
"BlockBehavior.cpp"
|
|
"BuffBehavior.cpp"
|
|
"CarBoostBehavior.cpp"
|
|
"ChainBehavior.cpp"
|
|
"ChangeIdleFlagsBehavior.cpp"
|
|
"ChangeOrientationBehavior.cpp"
|
|
"ChargeUpBehavior.cpp"
|
|
"ClearTargetBehavior.cpp"
|
|
"ConsumeItemBehavior.cpp"
|
|
"DamageAbsorptionBehavior.cpp"
|
|
"DamageReductionBehavior.cpp"
|
|
"DarkInspirationBehavior.cpp"
|
|
"DurationBehavior.cpp"
|
|
"EmptyBehavior.cpp"
|
|
"EndBehavior.cpp"
|
|
"FallSpeedBehavior.cpp"
|
|
"ForceMovementBehavior.cpp"
|
|
"HealBehavior.cpp"
|
|
"ImaginationBehavior.cpp"
|
|
"ImmunityBehavior.cpp"
|
|
"InterruptBehavior.cpp"
|
|
"JetPackBehavior.cpp"
|
|
"KnockbackBehavior.cpp"
|
|
"LootBuffBehavior.cpp"
|
|
"MovementSwitchBehavior.cpp"
|
|
"NpcCombatSkillBehavior.cpp"
|
|
"OverTimeBehavior.cpp"
|
|
"PlayEffectBehavior.cpp"
|
|
"ProjectileAttackBehavior.cpp"
|
|
"PropertyTeleportBehavior.cpp"
|
|
"PullToPointBehavior.cpp"
|
|
"RemoveBuffBehavior.cpp"
|
|
"RepairBehavior.cpp"
|
|
"SkillCastFailedBehavior.cpp"
|
|
"SkillEventBehavior.cpp"
|
|
"SpawnBehavior.cpp"
|
|
"SpawnQuickbuildBehavior.cpp"
|
|
"SpeedBehavior.cpp"
|
|
"StartBehavior.cpp"
|
|
"StunBehavior.cpp"
|
|
"SwitchBehavior.cpp"
|
|
"SwitchMultipleBehavior.cpp"
|
|
"TacArcBehavior.cpp"
|
|
"TargetCasterBehavior.cpp"
|
|
"TauntBehavior.cpp"
|
|
"VentureVisionBehavior.cpp"
|
|
"VerifyBehavior.cpp")
|
|
|
|
add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
|
|
target_link_libraries(dBehaviors PUBLIC dPhysics)
|
|
target_include_directories(dBehaviors PUBLIC ".")
|
|
target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
|