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https://github.com/DarkflameUniverse/DarkflameServer
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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
29 lines
906 B
C++
29 lines
906 B
C++
#include "ChargeUpBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "Game.h"
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#include "Logger.h"
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void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
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uint32_t handle{};
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if (!bitStream.Read(handle)) {
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LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
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return;
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};
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context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
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}
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void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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}
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void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
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this->m_action->Handle(context, bitStream, branch);
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}
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void ChargeUpBehavior::Load() {
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this->m_action = GetAction("action");
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this->m_MaxDuration = GetFloat("max_duration");
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}
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