mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
ef6f2f133e
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
164 lines
6.0 KiB
C++
164 lines
6.0 KiB
C++
#pragma once
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#ifndef __DCOMMONVARS__H__
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#define __DCOMMONVARS__H__
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#include <cstdint>
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#include <string>
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#include <set>
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#include "BitStream.h"
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#include "eConnectionType.h"
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#include "eClientMessageType.h"
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#include "BitStreamUtils.h"
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#pragma warning (disable:4251) //Disables SQL warnings
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// These are the same define, but they mean two different things in different contexts
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// so a different define to distinguish what calculation is happening will help clarity.
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#define FRAMES_TO_MS(x) 1000 / x
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#define MS_TO_FRAMES(x) 1000 / x
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//=========== FRAME TIMINGS ===========
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constexpr uint32_t highFramerate = 60;
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constexpr uint32_t mediumFramerate = 30;
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constexpr uint32_t lowFramerate = 15;
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constexpr uint32_t highFrameDelta = FRAMES_TO_MS(highFramerate);
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constexpr uint32_t mediumFrameDelta = FRAMES_TO_MS(mediumFramerate);
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constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
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//========== MACROS ===========
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#define HEADER_SIZE 8
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#define CBITSTREAM RakNet::BitStream bitStream;
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#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
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#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
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#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
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#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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//=========== TYPEDEFS ==========
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typedef int32_t LOT; //!< A LOT
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typedef int64_t LWOOBJID; //!< An object ID (should be unsigned actually but ok)
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typedef int32_t TSkillID; //!< A skill ID
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typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
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typedef uint16_t LWOMAPID; //!< Used for Map IDs
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typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
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typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
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typedef uint32_t StripId;
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const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
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const LOT LOT_NULL = -1; //!< A null LOT
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const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
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const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
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const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
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const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
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const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
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const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
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const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
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const float PI = 3.14159f;
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//============ STRUCTS ==============
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struct LWOSCENEID {
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public:
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LWOSCENEID() { m_sceneID = -1; m_layerID = 0; }
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LWOSCENEID(int sceneID) { m_sceneID = sceneID; m_layerID = 0; }
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LWOSCENEID(int sceneID, unsigned int layerID) { m_sceneID = sceneID; m_layerID = layerID; }
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LWOSCENEID& operator=(const LWOSCENEID& rhs) { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; }
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LWOSCENEID& operator=(const int rhs) { m_sceneID = rhs; m_layerID = 0; return *this; }
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bool operator<(const LWOSCENEID& rhs) const { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); }
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bool operator<(const int rhs) const { return m_sceneID < rhs; }
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bool operator==(const LWOSCENEID& rhs) const { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); }
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bool operator==(const int rhs) const { return m_sceneID == rhs; }
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const int GetSceneID() const { return m_sceneID; }
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const unsigned int GetLayerID() const { return m_layerID; }
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void SetSceneID(const int sceneID) { m_sceneID = sceneID; }
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void SetLayerID(const unsigned int layerID) { m_layerID = layerID; }
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private:
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int m_sceneID;
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unsigned int m_layerID;
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};
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struct LWOZONEID {
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public:
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const LWOMAPID& GetMapID() const { return m_MapID; }
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const LWOINSTANCEID& GetInstanceID() const { return m_InstanceID; }
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const LWOCLONEID& GetCloneID() const { return m_CloneID; }
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//In order: def constr, constr, assign op
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LWOZONEID() { m_MapID = LWOMAPID_INVALID; m_InstanceID = LWOINSTANCEID_INVALID; m_CloneID = LWOCLONEID_INVALID; }
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LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
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LWOZONEID(const LWOZONEID& replacement) { *this = replacement; }
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private:
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LWOMAPID m_MapID; //1000 for VE, 1100 for AG, etc...
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LWOINSTANCEID m_InstanceID; //Instances host the same world, but on a different dWorld process.
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LWOCLONEID m_CloneID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds.
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};
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const LWOSCENEID LWOSCENEID_INVALID = -1;
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struct LWONameValue {
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uint32_t length = 0; //!< The length of the name
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std::u16string name; //!< The name
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LWONameValue(void) {}
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LWONameValue(const std::u16string& name) {
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this->name = name;
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this->length = static_cast<uint32_t>(name.length());
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}
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~LWONameValue(void) {}
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};
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struct FriendData {
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public:
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bool isOnline = false;
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bool isBestFriend = false;
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bool isFTP = false;
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LWOZONEID zoneID;
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LWOOBJID friendID;
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std::string friendName;
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void Serialize(RakNet::BitStream& bitStream) {
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bitStream.Write<uint8_t>(isOnline);
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bitStream.Write<uint8_t>(isBestFriend);
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bitStream.Write<uint8_t>(isFTP);
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bitStream.Write<uint32_t>(0); //???
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bitStream.Write<uint8_t>(0); //???
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bitStream.Write(zoneID.GetMapID());
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bitStream.Write(zoneID.GetInstanceID());
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bitStream.Write(zoneID.GetCloneID());
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bitStream.Write(friendID);
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uint32_t maxSize = 33;
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uint32_t size = static_cast<uint32_t>(friendName.length());
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uint32_t remSize = static_cast<uint32_t>(maxSize - size);
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if (size > maxSize) size = maxSize;
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for (uint32_t i = 0; i < size; ++i) {
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bitStream.Write<uint16_t>(friendName[i]);
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}
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for (uint32_t j = 0; j < remSize; ++j) {
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bitStream.Write<uint16_t>(0);
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}
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bitStream.Write<uint32_t>(0); //???
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bitStream.Write<uint16_t>(0); //???
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}
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};
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#endif //!__DCOMMONVARS__H__
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