mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
#include "BouncerComponent.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "SwitchComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "GameMessages.h"
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#include <BitStream.h>
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#include "eTriggerEventType.h"
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BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
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m_PetEnabled = false;
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m_PetBouncerEnabled = false;
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m_PetSwitchLoaded = false;
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if (parent->GetLOT() == 7625) {
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LookupPetSwitch();
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}
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}
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BouncerComponent::~BouncerComponent() {
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}
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void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write(m_PetEnabled);
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if (m_PetEnabled) {
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outBitStream->Write(m_PetBouncerEnabled);
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}
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}
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Entity* BouncerComponent::GetParentEntity() const {
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return m_Parent;
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}
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void BouncerComponent::SetPetEnabled(bool value) {
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m_PetEnabled = value;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void BouncerComponent::SetPetBouncerEnabled(bool value) {
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m_PetBouncerEnabled = value;
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GameMessages::SendBouncerActiveStatus(m_Parent->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
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Game::entityManager->SerializeEntity(m_Parent);
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if (value) {
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m_Parent->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_Parent);
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GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 1513, u"create", "PetOnSwitch", LWOOBJID_EMPTY, 1, 1, true);
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} else {
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m_Parent->TriggerEvent(eTriggerEventType::PET_OFF_SWITCH, m_Parent);
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GameMessages::SendStopFXEffect(m_Parent, true, "PetOnSwitch");
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}
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}
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bool BouncerComponent::GetPetEnabled() const {
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return m_PetEnabled;
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}
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bool BouncerComponent::GetPetBouncerEnabled() const {
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return m_PetBouncerEnabled;
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}
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void BouncerComponent::LookupPetSwitch() {
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const auto& groups = m_Parent->GetGroups();
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for (const auto& group : groups) {
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const auto& entities = Game::entityManager->GetEntitiesInGroup(group);
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for (auto* entity : entities) {
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auto* switchComponent = entity->GetComponent<SwitchComponent>();
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if (switchComponent != nullptr) {
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switchComponent->SetPetBouncer(this);
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m_PetSwitchLoaded = true;
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m_PetEnabled = true;
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Game::entityManager->SerializeEntity(m_Parent);
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Game::logger->Log("BouncerComponent", "Loaded pet bouncer");
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}
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}
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}
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if (!m_PetSwitchLoaded) {
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Game::logger->Log("BouncerComponent", "Failed to load pet bouncer");
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m_Parent->AddCallbackTimer(0.5f, [this]() {
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LookupPetSwitch();
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});
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}
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}
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