mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
33 lines
796 B
C++
33 lines
796 B
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#ifndef BUILDBORDERCOMPONENT_H
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#define BUILDBORDERCOMPONENT_H
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#include "BitStream.h"
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#include "Entity.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Component for the build border, allowing the user to start building when interacting with it
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*/
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class BuildBorderComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
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BuildBorderComponent(Entity* parent);
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~BuildBorderComponent() override;
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/**
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* Causes the originator to start build with this entity as a reference point
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* @param originator the entity (probably a player) that triggered the event
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*/
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void OnUse(Entity* originator) override;
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private:
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};
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#endif // BUILDBORDERCOMPONENT_H
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