DarkflameServer/dScripts/02_server/Map/Property/AG_Small/ZoneAgProperty.cpp
David Markowitz 455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00

427 lines
16 KiB
C++

#include "ZoneAgProperty.h"
#include "EntityManager.h"
#include "Character.h"
#include "Entity.h"
#include "GameMessages.h"
#include "dZoneManager.h"
#include "RenderComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "eReplicaComponentType.h"
void ZoneAgProperty::SetGameVariables(Entity* self) {
self->SetVar<std::string>(GuardGroup, "Guard");
self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
self->SetVar<std::string>(PropertyBorderGroup, "PropertyBorder");
self->SetVar<std::string>(LandTargetGroup, "Land_Target");
self->SetVar<std::string>(SpiderScreamGroup, "Spider_Scream");
self->SetVar<std::vector<std::string>>(ROFTargetsGroup, { "ROF_Targets_00", "ROF_Targets_01", "ROF_Targets_02", "ROF_Targets_03", "ROF_Targets_04" });
self->SetVar<std::string>(SpiderEggsGroup, "SpiderEggs");
self->SetVar<std::string>(RocksGroup, "Rocks");
self->SetVar<std::string>(EnemiesGroup, "SpiderBoss");
self->SetVar<std::vector<std::string>>(ZoneVolumesGroup, { "Zone1Vol", "Zone2Vol", "Zone3Vol", "Zone4Vol", "Zone5Vol", "Zone6Vol", "Zone7Vol", "Zone8Vol", "AggroVol", "TeleVol" });
self->SetVar<std::string>(FXManagerGroup, "FXObject");
self->SetVar<std::string>(EnemiesSpawner, "SpiderBoss");
self->SetVar<std::vector<std::string>>(BossSensorSpawner, { "Zone1Vol", "Zone2Vol", "Zone3Vol", "Zone4Vol", "Zone5Vol", "Zone6Vol", "Zone7Vol", "Zone8Vol", "RFS_Targets", "AggroVol", "TeleVol" });
self->SetVar<std::string>(LandTargetSpawner, "Land_Target");
self->SetVar<std::string>(SpiderScreamSpawner, "Spider_Scream");
self->SetVar<std::vector<std::string>>(ROFTargetsSpawner, { "ROF_Targets_00", "ROF_Targets_01", "ROF_Targets_02", "ROF_Targets_03", "ROF_Targets_04" });
self->SetVar<std::string>(PropertyMGSpawner, "PropertyGuard");
self->SetVar<std::string>(FXManagerSpawner, "FXObject");
self->SetVar<std::string>(PropObjsSpawner, "BankObj");
self->SetVar<std::string>(SpiderEggsSpawner, "SpiderEggs");
self->SetVar<std::string>(RocksSpawner, "Rocks");
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "BirdFX", "SunBeam" });
self->SetVar<std::vector<std::string>>(SpiderRocketSpawner, { "SpiderRocket_Bot", "SpiderRocket_Mid", "SpiderRocket_Top" });
self->SetVar<std::string>(MailboxSpawner, "Mailbox");
self->SetVar<std::string>(LauncherSpawner, "Launcher");
self->SetVar<std::string>(InstancerSpawner, "Instancer");
self->SetVar<int32_t>(defeatedProperyFlag, 71);
self->SetVar<int32_t>(placedModelFlag, 73);
self->SetVar<uint32_t>(guardFirstMissionFlag, 891);
self->SetVar<uint32_t>(guardMissionFlag, 320);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 951);
}
void ZoneAgProperty::OnStartup(Entity* self) {
LoadProperty(self);
}
void ZoneAgProperty::OnPlayerLoaded(Entity* self, Entity* player) {
CheckForOwner(self);
auto rented = self->GetVar<LWOOBJID>(u"PropertyOwner") == LWOOBJID_EMPTY;
self->SetVar<bool>(u"rented", rented);
if (!rented) {
const auto numberOfPlayers = self->GetVar<int32_t>(u"numberOfPlayers");
self->SetVar<int32_t>(u"numberOfPlayers", numberOfPlayers + 1);
}
if (dZoneManager::Instance()->GetZone()->GetZoneID().GetMapID() == 1102) {
GameMessages::SendPlay2DAmbientSound(player, GUIDMaelstrom);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0,
LWOOBJID_EMPTY, "", player->GetSystemAddress());
self->SetNetworkVar(u"unclaimed", true);
return;
}
BasePlayerLoaded(self, player);
}
void ZoneAgProperty::PropGuardCheck(Entity* self, Entity* player) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
const auto state = missionComponent->GetMissionState(self->GetVar<uint32_t>(guardMissionFlag));
const auto firstState = missionComponent->GetMissionState(self->GetVar<uint32_t>(guardFirstMissionFlag));
if (firstState < eMissionState::COMPLETE || (state != eMissionState::COMPLETE && state != eMissionState::COMPLETE_READY_TO_COMPLETE))
ActivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
}
void ZoneAgProperty::OnZoneLoadedInfo(Entity* self) {
LoadProperty(self);
}
void ZoneAgProperty::LoadInstance(Entity* self) {
SetGameVariables(self);
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(self->GetVar<std::string>(InstancerSpawner))) {
for (auto* spawnerNode : spawner->m_Info.nodes) {
spawnerNode->config.push_back(
new LDFData<std::string>(u"custom_script_server",
R"(scripts\ai\GENERAL\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua)"));
spawnerNode->config.push_back(new LDFData<std::u16string>(u"transferText", u"SPIDER_QUEEN_EXIT_QUESTION"));
}
}
ActivateSpawner(self->GetVar<std::string>(InstancerSpawner));
}
void ZoneAgProperty::LoadProperty(Entity* self) {
SetGameVariables(self);
ActivateSpawner(self->GetVar<std::string>(LauncherSpawner));
ActivateSpawner(self->GetVar<std::string>(MailboxSpawner));
}
void ZoneAgProperty::ProcessGroupObjects(Entity* self, std::string group) {
}
void ZoneAgProperty::SpawnSpots(Entity* self) {
for (const auto& spot : self->GetVar<std::vector<std::string>>(ROFTargetsSpawner)) {
ActivateSpawner(spot);
}
ActivateSpawner(self->GetVar<std::string>(LandTargetSpawner));
}
void ZoneAgProperty::KillSpots(Entity* self) {
for (const auto& spot : self->GetVar<std::vector<std::string>>(ROFTargetsSpawner)) {
DeactivateSpawner(spot);
}
for (const auto& groupName : self->GetVar<std::vector<std::string>>(ROFTargetsGroup)) {
for (auto* spot : Game::entityManager->GetEntitiesInGroup(groupName)) {
spot->Kill();
}
}
DeactivateSpawner(self->GetVar<std::string>(LandTargetSpawner));
for (auto* landTarget : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(LandTargetSpawner))) {
landTarget->Kill();
}
}
void ZoneAgProperty::SpawnCrashedRocket(Entity* self) {
for (const auto& rocket : self->GetVar<std::vector<std::string>>(SpiderRocketSpawner)) {
ActivateSpawner(rocket);
}
}
void ZoneAgProperty::KillCrashedRocket(Entity* self) {
for (const auto& rocket : self->GetVar<std::vector<std::string>>(SpiderRocketSpawner)) {
DeactivateSpawner(rocket);
DestroySpawner(rocket);
}
}
void ZoneAgProperty::StartMaelstrom(Entity* self, Entity* player) {
ActivateSpawner(self->GetVar<std::string>(EnemiesSpawner));
for (const auto& sensor : self->GetVar<std::vector<std::string>>(BossSensorSpawner)) {
ActivateSpawner(sensor);
}
ActivateSpawner(self->GetVar<std::string>(FXManagerSpawner));
ActivateSpawner(self->GetVar<std::string>(SpiderScreamSpawner));
ActivateSpawner(self->GetVar<std::string>(SpiderEggsSpawner));
ActivateSpawner(self->GetVar<std::string>(RocksSpawner));
SpawnCrashedRocket(self);
for (const auto& ambient : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
DeactivateSpawner(ambient);
DestroySpawner(ambient);
ResetSpawner(ambient);
}
StartTornadoFx(self);
if (player != nullptr) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0, LWOOBJID_EMPTY,
"", player->GetSystemAddress());
}
}
uint32_t ZoneAgProperty::RetrieveSpawnerId(Entity* self, const std::string& spawner) {
auto spawnerIDs = dZoneManager::Instance()->GetSpawnersByName(spawner);
if (spawnerIDs.empty())
return 0;
return spawnerIDs[0]->m_Info.spawnerID;
}
void ZoneAgProperty::OnTimerDone(Entity* self, std::string timerName) {
BaseTimerDone(self, timerName);
}
void ZoneAgProperty::BaseTimerDone(Entity* self, const std::string& timerName) {
if (timerName == "GuardFlyAway") {
const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
if (zoneId != 1150)
return;
const auto entities = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
if (entities.empty())
return;
auto* entity = entities[0];
GameMessages::SendNotifyClientObject(Game::entityManager->GetZoneControlEntity()->GetObjectID(), u"GuardChat", 0, 0, entity->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
LoadProperty(self);
self->AddTimer("KillGuard", 5);
} else if (timerName == "KillGuard") {
KillGuard(self);
} else if (timerName == "tornadoOff") {
for (auto* entity : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup))) {
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("TornadoDebris", false);
renderComponent->StopEffect("TornadoVortex", false);
renderComponent->StopEffect("silhouette", false);
}
}
self->AddTimer("ShowVendor", 1.2f);
self->AddTimer("ShowClearEffects", 2);
} else if (timerName == "ShowClearEffects") {
for (auto* entity : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup))) {
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->PlayEffect(-1, u"beamOn", "beam");
}
}
self->AddTimer("killSpider", 2);
self->AddTimer("turnSkyOff", 1.5f);
self->AddTimer("killFXObject", 8);
} else if (timerName == "turnSkyOff") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SkyOff", 0, 0, LWOOBJID_EMPTY,
"", UNASSIGNED_SYSTEM_ADDRESS);
} else if (timerName == "killSpider") {
for (auto* entity : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(EnemiesGroup))) {
entity->Kill();
}
for (const auto& sensor : self->GetVar<std::vector<std::string>>(BossSensorSpawner)) {
DeactivateSpawner(sensor);
DestroySpawner(sensor);
}
DeactivateSpawner(self->GetVar<std::string>(SpiderEggsSpawner));
DestroySpawner(self->GetVar<std::string>(SpiderEggsSpawner));
DeactivateSpawner(self->GetVar<std::string>(RocksSpawner));
DestroySpawner(self->GetVar<std::string>(RocksSpawner));
KillSpots(self);
KillCrashedRocket(self);
DeactivateSpawner(self->GetVar<std::string>(SpiderScreamSpawner));
DestroySpawner(self->GetVar<std::string>(SpiderScreamSpawner));
for (auto* player : Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER)) {
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
}
} else if (timerName == "ShowVendor") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"vendorOn", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
for (const auto& ambient : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
ActivateSpawner(ambient);
}
} else if (timerName == "BoundsVisOn") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"boundsAnim", 0, 0,
LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
} else if (timerName == "runPlayerLoadedAgain") {
CheckForOwner(self);
} else if (timerName == "pollTornadoFX") {
StartTornadoFx(self);
} else if (timerName == "killFXObject") {
for (auto* entity : Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup))) {
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("beam");
}
}
DestroySpawner(self->GetVar<std::string>(FXManagerSpawner));
self->SetVar<bool>(u"FXObjectGone", true);
} else if (timerName == "ProcessGroupObj") {
// TODO
}
}
void ZoneAgProperty::OnZonePropertyRented(Entity* self, Entity* player) {
BaseZonePropertyRented(self, player);
auto* character = player->GetCharacter();
if (character == nullptr)
return;
character->SetPlayerFlag(108, true);
}
void ZoneAgProperty::OnZonePropertyModelPlaced(Entity* self, Entity* player) {
auto* character = player->GetCharacter();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (!character->GetPlayerFlag(101)) {
BaseZonePropertyModelPlaced(self, player);
character->SetPlayerFlag(101, true);
if (missionComponent->GetMissionState(871) == eMissionState::ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"AnotherModel");
}
} else if (!character->GetPlayerFlag(102)) {
character->SetPlayerFlag(102, true);
if (missionComponent->GetMissionState(871) == eMissionState::ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"TwoMoreModels");
}
} else if (!character->GetPlayerFlag(103)) {
character->SetPlayerFlag(103, true);
} else if (!character->GetPlayerFlag(104)) {
character->SetPlayerFlag(104, true);
self->SetNetworkVar<std::u16string>(u"Tooltip", u"TwoMoreModelsOff");
} else if (self->GetVar<std::string>(u"tutorial") == "place_model") {
self->SetVar<std::string>(u"tutorial", "");
self->SetNetworkVar<std::u16string>(u"Tooltip", u"PutAway");
}
}
void ZoneAgProperty::OnZonePropertyModelPickedUp(Entity* self, Entity* player) {
auto* character = player->GetCharacter();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (!character->GetPlayerFlag(109)) {
character->SetPlayerFlag(109, true);
if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE && !character->GetPlayerFlag(110)) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"Rotate");
}
}
}
void ZoneAgProperty::OnZonePropertyModelRemoved(Entity* self, Entity* player) {
auto* character = player->GetCharacter();
character->SetPlayerFlag(111, true);
}
void ZoneAgProperty::OnZonePropertyModelRemovedWhileEquipped(Entity* self, Entity* player) {
ZoneAgProperty::OnZonePropertyModelRemoved(self, player);
}
void ZoneAgProperty::OnZonePropertyModelRotated(Entity* self, Entity* player) {
auto* character = player->GetCharacter();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (!character->GetPlayerFlag(110)) {
character->SetPlayerFlag(110, true);
if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"PlaceModel");
self->SetVar<std::string>(u"tutorial", "place_model");
}
}
}
void ZoneAgProperty::OnZonePropertyModelEquipped(Entity* self) {
self->SetNetworkVar<std::u16string>(u"PlayerAction", u"ModelEquipped");
}
void ZoneAgProperty::OnZonePropertyEditBegin(Entity* self) {
self->SetNetworkVar<std::u16string>(u"PlayerAction", u"Enter");
}
void ZoneAgProperty::OnZonePropertyEditEnd(Entity* self) {
self->SetNetworkVar<std::u16string>(u"PlayerAction", u"Exit");
}
void ZoneAgProperty::OnPlayerExit(Entity* self) {
// TODO: Destroy stuff
}
void ZoneAgProperty::RemovePlayerRef(Entity* self) {
// TODO: Destroy stuff
}
void ZoneAgProperty::BaseOnFireEventServerSide(Entity* self, Entity* sender, std::string args) {
if (args == "propertyRented") {
const auto playerId = self->GetVar<LWOOBJID>(u"playerID");
auto* player = Game::entityManager->GetEntity(playerId);
if (player == nullptr)
return;
OnZonePropertyRented(self, player);
} else if (args == "RetrieveZoneData") {
self->SetVar<LWOOBJID>(u"SpiderBossID", sender->GetObjectID());
sender->SetVar<int32_t>(u"SpiderEggNetworkID", RetrieveSpawnerId(self, self->GetVar<std::string>(SpiderEggsSpawner)));
std::vector<uint32_t> table;
for (const auto& target : self->GetVar<std::vector<std::string>>(ROFTargetsSpawner)) {
table.push_back(RetrieveSpawnerId(self, target));
}
ROFTargetGroupIdTable = table;
ProcessGroupObjects(self, self->GetVar<std::string>(LandTargetGroup));
ProcessGroupObjects(self, self->GetVar<std::string>(SpiderScreamGroup));
// ProcessGroupObjects(self, groups.ZoneVolumes);
} else if (args == "CheckForPropertyOwner") {
sender->SetNetworkVar<std::string>(u"PropertyOwnerID", std::to_string(self->GetVar<LWOOBJID>(u"PropertyOwner")));
} else if (args == "ClearProperty") {
const auto playerId = self->GetVar<LWOOBJID>(u"playerID");
auto* player = Game::entityManager->GetEntity(playerId);
if (player == nullptr)
return;
player->GetCharacter()->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0,
LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS);
self->AddTimer("tornadoOff", 0.5f);
}
}
void ZoneAgProperty::NotifyDie(Entity* self) {
// TODO
}