DarkflameServer/dZoneManager/Level.cpp
David Markowitz 455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00

352 lines
10 KiB
C++

#include "Game.h"
#include "Level.h"
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include "BinaryIO.h"
#include "dLogger.h"
#include "Spawner.h"
#include "dZoneManager.h"
#include "GeneralUtils.h"
#include "Entity.h"
#include "EntityManager.h"
#include "CDFeatureGatingTable.h"
#include "CDClientManager.h"
#include "AssetManager.h"
Level::Level(Zone* parentZone, const std::string& filepath) {
m_ParentZone = parentZone;
auto buffer = Game::assetManager->GetFileAsBuffer(filepath.c_str());
if (!buffer.m_Success) {
Game::logger->Log("Level", "Failed to load %s", filepath.c_str());
return;
}
std::istream file(&buffer);
ReadChunks(file);
buffer.close();
}
Level::~Level() {
for (std::map<uint32_t, Header>::iterator it = m_ChunkHeaders.begin(); it != m_ChunkHeaders.end(); ++it) {
if (it->second.id == Level::ChunkTypeID::FileInfo) delete it->second.fileInfo;
if (it->second.id == Level::ChunkTypeID::SceneObjectData) delete it->second.sceneObjects;
}
}
const void Level::PrintAllObjects() {
for (std::map<uint32_t, Header>::iterator it = m_ChunkHeaders.begin(); it != m_ChunkHeaders.end(); ++it) {
if (it->second.id == Level::ChunkTypeID::SceneObjectData) {
it->second.sceneObjects->PrintAllObjects();
}
}
}
void Level::ReadChunks(std::istream& file) {
const uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24));
while (!file.eof()) {
uint32_t initPos = uint32_t(file.tellg());
uint32_t header = 0;
BinaryIO::BinaryRead(file, header);
if (header == CHNK_HEADER) { //Make sure we're reading a valid CHNK
Header header;
BinaryIO::BinaryRead(file, header.id);
BinaryIO::BinaryRead(file, header.chunkVersion);
BinaryIO::BinaryRead(file, header.chunkType);
BinaryIO::BinaryRead(file, header.size);
BinaryIO::BinaryRead(file, header.startPosition);
uint32_t target = initPos + header.size;
file.seekg(header.startPosition);
//We're currently not loading env or particle data
if (header.id == ChunkTypeID::FileInfo) {
ReadFileInfoChunk(file, header);
} else if (header.id == ChunkTypeID::SceneObjectData) {
ReadSceneObjectDataChunk(file, header);
}
m_ChunkHeaders.insert(std::make_pair(header.id, header));
file.seekg(target);
} else {
if (initPos == std::streamoff(0)) { //Really old chunk version
file.seekg(0);
Header header;
header.id = ChunkTypeID::FileInfo; //I guess?
FileInfoChunk* fileInfo = new FileInfoChunk();
BinaryIO::BinaryRead(file, header.chunkVersion);
BinaryIO::BinaryRead(file, header.chunkType);
file.ignore(1);
BinaryIO::BinaryRead(file, fileInfo->revision);
if (header.chunkVersion >= 45) file.ignore(4);
file.ignore(4 * (4 * 3));
if (header.chunkVersion >= 31) {
if (header.chunkVersion >= 39) {
file.ignore(12 * 4);
if (header.chunkVersion >= 40) {
uint32_t s = 0;
BinaryIO::BinaryRead(file, s);
for (uint32_t i = 0; i < s; ++i) {
file.ignore(4); //a uint
file.ignore(4); //two floats
file.ignore(4);
}
}
} else {
file.ignore(8);
}
file.ignore(3 * 4);
}
if (header.chunkVersion >= 36) {
file.ignore(3 * 4);
}
if (header.chunkVersion < 42) {
file.ignore(3 * 4);
if (header.chunkVersion >= 33) {
file.ignore(4 * 4);
}
}
for (uint32_t i = 0; i < 6; ++i) {
uint32_t count = 0;
BinaryIO::BinaryRead(file, count);
file.ignore(count);
}
file.ignore(4);
uint32_t count = 0;
BinaryIO::BinaryRead(file, count);
file.ignore(count * 12);
header.fileInfo = fileInfo;
m_ChunkHeaders.insert(std::make_pair(header.id, header));
//Now pretend to be a normal file and read Objects chunk:
Header hdr;
hdr.id = ChunkTypeID::SceneObjectData;
ReadSceneObjectDataChunk(file, hdr);
m_ChunkHeaders.insert(std::make_pair(hdr.id, hdr));
} break;
}
}
}
void Level::ReadFileInfoChunk(std::istream& file, Header& header) {
FileInfoChunk* fi = new FileInfoChunk;
BinaryIO::BinaryRead(file, fi->version);
BinaryIO::BinaryRead(file, fi->revision);
BinaryIO::BinaryRead(file, fi->enviromentChunkStart);
BinaryIO::BinaryRead(file, fi->objectChunkStart);
BinaryIO::BinaryRead(file, fi->particleChunkStart);
header.fileInfo = fi;
//PATCH FOR AG: (messed up file?)
if (header.fileInfo->revision == 3452816845 && m_ParentZone->GetZoneID().GetMapID() == 1100) header.fileInfo->revision = 26;
}
void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
SceneObjectDataChunk* chunk = new SceneObjectDataChunk;
uint32_t objectsCount = 0;
BinaryIO::BinaryRead(file, objectsCount);
CDFeatureGatingTable* featureGatingTable = CDClientManager::Instance().GetTable<CDFeatureGatingTable>();
for (uint32_t i = 0; i < objectsCount; ++i) {
SceneObject obj;
BinaryIO::BinaryRead(file, obj.id);
BinaryIO::BinaryRead(file, obj.lot);
/*if (header.fileInfo->version >= 0x26)*/ BinaryIO::BinaryRead(file, obj.value1);
/*if (header.fileInfo->version >= 0x20)*/ BinaryIO::BinaryRead(file, obj.value2);
BinaryIO::BinaryRead(file, obj.position);
BinaryIO::BinaryRead(file, obj.rotation);
BinaryIO::BinaryRead(file, obj.scale);
//This is a little bit of a bodge, but because the alpha client (HF) doesn't store the
//spawn position / rotation like the later versions do, we need to check the LOT for the spawn pos & set it.
if (obj.lot == LOT_MARKER_PLAYER_START) {
dZoneManager::Instance()->GetZone()->SetSpawnPos(obj.position);
dZoneManager::Instance()->GetZone()->SetSpawnRot(obj.rotation);
}
std::u16string ldfString = u"";
uint32_t length = 0;
BinaryIO::BinaryRead(file, length);
for (uint32_t i = 0; i < length; ++i) {
uint16_t data;
BinaryIO::BinaryRead(file, data);
ldfString.push_back(data);
}
std::string sData = GeneralUtils::UTF16ToWTF8(ldfString);
std::stringstream ssData(sData);
std::string token;
char deliminator = '\n';
while (std::getline(ssData, token, deliminator)) {
LDFBaseData* ldfData = LDFBaseData::DataFromString(token);
obj.settings.push_back(ldfData);
}
BinaryIO::BinaryRead(file, obj.value3);
// Feature gating
bool gated = false;
for (LDFBaseData* data : obj.settings) {
if (data->GetKey() == u"gatingOnFeature") {
std::string featureGate = data->GetValueAsString();
if (!featureGatingTable->FeatureUnlocked(featureGate)) {
gated = true;
break;
}
}
}
if (gated) {
for (auto* setting : obj.settings) {
delete setting;
}
obj.settings.clear();
continue;
}
if (obj.lot == 176) { //Spawner
SpawnerInfo spawnInfo = SpawnerInfo();
SpawnerNode* node = new SpawnerNode();
spawnInfo.templateID = obj.lot;
spawnInfo.spawnerID = obj.id;
spawnInfo.templateScale = obj.scale;
node->position = obj.position;
node->rotation = obj.rotation;
node->config = obj.settings;
spawnInfo.nodes.push_back(node);
for (LDFBaseData* data : obj.settings) {
if (data) {
if (data->GetKey() == u"spawntemplate") {
spawnInfo.templateID = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_node_id") {
node->nodeID = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_name") {
spawnInfo.name = data->GetValueAsString();
}
if (data->GetKey() == u"max_to_spawn") {
spawnInfo.maxToSpawn = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_active_on_load") {
spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"active_on_load") {
spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"respawn") {
if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
{
spawnInfo.respawnTime = std::stof(data->GetValueAsString());
} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
{
spawnInfo.respawnTime = std::stoul(data->GetValueAsString()) / 1000;
}
}
if (data->GetKey() == u"spawnsGroupOnSmash") {
spawnInfo.spawnsOnSmash = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawnNetNameForSpawnGroupOnSmash") {
spawnInfo.spawnOnSmashGroupName = data->GetValueAsString();
}
if (data->GetKey() == u"groupID") { // Load object groups
std::string groupStr = data->GetValueAsString();
spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
}
if (data->GetKey() == u"no_auto_spawn") {
spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
}
if (data->GetKey() == u"no_timed_spawn") {
spawnInfo.noTimedSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
}
if (data->GetKey() == u"spawnActivator") {
spawnInfo.spawnActivator = static_cast<LDFData<bool>*>(data)->GetValue();
}
}
}
Spawner* spawner = new Spawner(spawnInfo);
dZoneManager::Instance()->AddSpawner(obj.id, spawner);
} else { //Regular object
EntityInfo info;
info.spawnerID = 0;
info.id = obj.id;
info.lot = obj.lot;
info.pos = obj.position;
info.rot = obj.rotation;
info.settings = obj.settings;
info.scale = obj.scale;
//Check to see if we shouldn't be loading this:
bool clientOnly = false;
bool serverOnly = false;
std::string featureGate = "";
for (LDFBaseData* data : obj.settings) {
if (data) {
if (data->GetKey() == u"loadOnClientOnly") {
clientOnly = (bool)std::stoi(data->GetValueAsString());
break;
}
if (data->GetKey() == u"loadSrvrOnly") {
serverOnly = (bool)std::stoi(data->GetValueAsString());
break;
}
}
}
if (!clientOnly) {
// We should never have more than 1 zone control object
const auto zoneControlObject = dZoneManager::Instance()->GetZoneControlObject();
if (zoneControlObject != nullptr && info.lot == zoneControlObject->GetLOT())
goto deleteSettings;
Game::entityManager->CreateEntity(info, nullptr);
} else {
deleteSettings:
for (auto* setting : info.settings) {
delete setting;
setting = nullptr;
}
info.settings.clear();
obj.settings.clear();
}
}
}
header.sceneObjects = chunk;
}